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	<title>I Design Your Eyes &#187; Academy Awards</title>
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		<title>Zoic Studios Welcomes Visual Effects Supervisor Mark Stetson to the features team</title>
		<link>http://idesignyoureyes.com/2010/10/07/zoic-studios-welcomes-visual-effects-supervisor-mark-stetson-to-the-features-team/</link>
		<comments>http://idesignyoureyes.com/2010/10/07/zoic-studios-welcomes-visual-effects-supervisor-mark-stetson-to-the-features-team/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 18:08:51 +0000</pubDate>
		<dc:creator>Leslie Morgan</dc:creator>
				<category><![CDATA[I Design Your Eyes]]></category>
		<category><![CDATA[Academy Awards]]></category>
		<category><![CDATA[BAFTA Award]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Bob Spurlock]]></category>
		<category><![CDATA[Lord of the Rings]]></category>
		<category><![CDATA[Mark Stetson]]></category>
		<category><![CDATA[model maker]]></category>
		<category><![CDATA[RIght Stuff]]></category>
		<category><![CDATA[Solar Babies]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[The Fifth Element]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[VFX Supervisor]]></category>
		<category><![CDATA[Weta Digital]]></category>

		<guid isPermaLink="false">http://idesignyoureyes.com/?p=1980</guid>
		<description><![CDATA[<p><a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/MV5BMTc4OTU5MzM2MF5BMl5BanBnXkFtZTcwMjQwOTE2Mw@@._V1._SX640_SY963_.jpg"><img class="aligncenter size-medium wp-image-1988" title="Mark Stetson" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/MV5BMTc4OTU5MzM2MF5BMl5BanBnXkFtZTcwMjQwOTE2Mw@@._V1._SX640_SY963_-199x300.jpg" alt="" width="199" height="300" /></a></p>
<p>When I found out last week Mark Stetson, Academy Award winner for Visual Effects for <em>Lord of the Rings: The Fellowship of the Ring </em>and Academy Award nominee for Visual Effects for <em>Superman Returns </em>was joining the features team at Zoic Studios, I have to be honest I was pretty giddy with excitement.  I recall the 2002 awards ceremony when Lord of the Rings was nominated for best picture.  My reaction when the film lost the award was something like this:</p>
<p><a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/AutismTantrum.gif"><img class="aligncenter size-medium wp-image-1981" title="Angry child" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/AutismTantrum-200x300.gif" alt="" width="200" height="300" /></a></p>
<p>However, the film did win for Best Visual Effects for a motion picture and Stetson&#8217;s reaction was quite different than mine.  &#8221;It was completely surreal.  I was pretty much in shock that whole weekend.  I&#8217;m one of those people that always wonders why and the big why was why me amongst the thousand artists that worked on it.  Visual effects people don&#8217;t have too much association with the glamour of Hollywood so that was another part of the shock value.&#8221;</p>
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<p><span id="more-1980"></span></p>
<p>Stetson has been working in the world of visual effects since the late 1970&#8217;s.  He attended Art Center College of Design studying industrial design.  He was also an experienced model maker, having spent a year beforehand apprenticing at General Electric on the east coast in the housewares product division.  &#8221;I remember seeing <em>Star Wars </em>in the theater when it opened in 1977.  That first space ship shot in the opening of the movie.  I thought wow this is something I could do.  Within the next year friends of mine went to work on miniatures for <em>Star Trek, the Motion Picture</em>.  Paramount had been working on a TV reunion movie, but with the success of <em>Star Wars</em> they decided to turn it into a feature.  I pestered my friends, left school a semester later and joined them in the model shop on<em> Star Trek, the Motion Picture</em>.&#8221;</p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/z33-qOXOWS4?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/z33-qOXOWS4?fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/dwivz3gECus?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dwivz3gECus?fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In 1980, Stetson had his career-making opportunity &#8211; as Chief Model Maker on Ridley Scott&#8217;s cult classic, <em>Blade Runner</em>.  Did anyone working on the film know the cultural impact the movie would have on a generation of movie goers as Blade Runner is a cult classic today.  &#8221;We knew it was special, we really did.  I was into science fiction and had read, <em>&#8220;Do Androids Dream of Electric Sheep?</em>&#8221; by Philip K. Dick, on which the film was based.  It was an important experience and we all felt that right away.  Ridley Scott was hot (and he still is), and we knew he was really pushing for something special.  We worked really hard on it, and although there were about 100 visual effects shots in the movie, only about a third of them were miniature shots.  It was my first film running a model shop.&#8221;</p>
<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/KPcZHjKJBnE?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KPcZHjKJBnE?fs=1" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/ZTzA_xesrL8?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZTzA_xesrL8?fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Did Stetson ever think what his life would have been like had he stuck with industrial design at General Electric?  &#8221;In 1983 I opened my own miniature effects shop for the first time.  I took some industrial design pattern work to stay busy -  and I hated it.  I never looked back after that.&#8221;</p>
<p>In 1989, Stetson opened another miniature effects shop with business partner, Bob Spurlock.  &#8221;To make a joke about <em>Blade Runner</em>, we had a Nexus 6 business plan &#8211; we only wanted to run the business for five years.  Bob&#8217;s life plan had him leaving Los Angeles in five years, and my life plan was to become a Visual Effects Supervisor.  That&#8217;s what we both did.  We had a very successful business and closed the doors while we were still hot.&#8221;  From there, Stetson worked with Digital Domain as a Visual Effects Supervisor and the first thing he did  there was work on the film <em>The Fifth Element</em>, winning his first BAFTA Award as a result.</p>
<p><a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/fifth_element_4.jpg"><img class="alignnone size-thumbnail wp-image-1990" title="Fifth Element 1" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/fifth_element_4-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/FifthElement187.jpeg"><img class="alignnone size-thumbnail wp-image-1991" title="Fifth Element 2" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/FifthElement187-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/the-fifth-element-20060130032037303.jpg"><img class="alignnone size-thumbnail wp-image-1992" title="Fifth Element 3" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/the-fifth-element-20060130032037303-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/the-fifth-element.jpg"><img class="alignnone size-thumbnail wp-image-1993" title="Fifth Element 4" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/the-fifth-element-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>Stetson doesn&#8217;t really miss the miniature work that he did.  &#8221;I don&#8217;t really miss it, although I do still get a lot of satisfaction out of making things with my hands.  When I started in visual effects it was film and photo-chemical alchemy, miniatures, wire, tape and string, glass and oil paint, and a lot of people pushing rods and levers.  Motion control was being developed and refined.  We had fun in the old days, but you would go home smelling a lot worse.  I would come home and my wife would know if we were foam casting that day or using resin or painting models or shooting on the smoke stage.   She knew because the smell of the chemicals would leak out of my skin.  Directors were still looking for ways to make things look cool.  When I was working on <em>The Right Stuff</em>, Philip Kaufman, the Director and Gary Gutierrez, the Visual Effects Supervisor wanted to play with old high speed tricks and tried literally throwing models out the window and shooting them against the sky.  Nowadays the precision of digital work is so much greater and you can do so much more and make movies look so much better.  It&#8217;s all changed, and vfx capabilities have become so much better.  The work, however, is no less difficult.  In my career as a Supervisor I spent time working for both visual effects companies and studio production companies.  The last few years I have been working on the production side and missed working for a visual effects company where I can work with the artists and be more directly involved in problem solving and finishing shots, rather than being a step removed from the artists.&#8221;</p>
<p>With a career spanning over thirty years are there any particular moments that Stetson can recall from his time working in visual effects that were just fun to work on?  &#8221;Well, to walk way down towards the back of my personal wall of shame, on <em>Solar Babies </em>we got to build a ten-foot-tall, thousand-pound robot driven by radio control.  We had to take it apart and ship it through customs to Spain, watch it arrive on a truck stacked six crates high, fifteen feet in the air and watch as the truck backed on this stage with a giant crew of stagehands loading it off the truck by hand.  Then we are driving this robot around on stage and it kills actors Richard Jordan and Sarah Douglas and then a young Jason Patric smacks the robot&#8217;s eyes off with a hockey stick, on the first take mind you, that was fun.  Then we came back to Los Angeles and built an eighteen-foot-tall by forty-foot-wide miniature dam and blew it up, spewing into the L.A. River, dumping 30,000 gallons of water!&#8221;  Stetson continues, &#8220;<em>Cabin Boy</em> was fun because we got to build a ship called the Filthy Whore for the Disney Company.&#8221;  Stetson also recalls his time on <em>Blade Runner</em> with fondness, &#8220;We were trying new things and there was a lot of invention, which is a different kind of fun.&#8221;  And today?  &#8220;Blowing stuff up is still fun, and nowadays seeing shots come together in dailies for the first time and finaling a lot of shots at once with a director is something I just really love.&#8221;</p>
<p>How has Stetson seen things shift over the years?  &#8221;Starting in industrial design, part of what I learned was to draw and communicate, but I also learned a formal approach to visual problem-solving.  That&#8217;s the aspect of visual effects that has continued to challenge and satisfy me &#8211; figuring stuff out.  That has been a constant even though nearly all of the technology has changed.&#8221;</p>
<p>Stetson is excited for what the future holds for him at Zoic Studios, &#8220;I like the challenge of expressing a new vision for a director.  I like getting inside his or her head and figuring out what they want, making that happen for them and adding to it.  I want to make the visual effects more than they expected and more than what they first dreamed about.  That is my goal here at Zoic, to do that, to keep doing that, to have fun with it and continue building a team by expanding Zoic&#8217;s role in feature film.  I hope to drive that vision forward for Zoic Studios.&#8221;</p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/MV5BMTc4OTU5MzM2MF5BMl5BanBnXkFtZTcwMjQwOTE2Mw@@._V1._SX640_SY963_.jpg"><img class="aligncenter size-medium wp-image-1988" title="Mark Stetson" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/MV5BMTc4OTU5MzM2MF5BMl5BanBnXkFtZTcwMjQwOTE2Mw@@._V1._SX640_SY963_-199x300.jpg" alt="" width="199" height="300" /></a></p>
<p>When I found out last week Mark Stetson, Academy Award winner for Visual Effects for <em>Lord of the Rings: The Fellowship of the Ring </em>and Academy Award nominee for Visual Effects for <em>Superman Returns </em>was joining the features team at Zoic Studios, I have to be honest I was pretty giddy with excitement.  I recall the 2002 awards ceremony when Lord of the Rings was nominated for best picture.  My reaction when the film lost the award was something like this:</p>
<p><a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/AutismTantrum.gif"><img class="aligncenter size-medium wp-image-1981" title="Angry child" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/AutismTantrum-200x300.gif" alt="" width="200" height="300" /></a></p>
<p>However, the film did win for Best Visual Effects for a motion picture and Stetson&#8217;s reaction was quite different than mine.  &#8221;It was completely surreal.  I was pretty much in shock that whole weekend.  I&#8217;m one of those people that always wonders why and the big why was why me amongst the thousand artists that worked on it.  Visual effects people don&#8217;t have too much association with the glamour of Hollywood so that was another part of the shock value.&#8221;</p>
<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/Pki6jbSbXIY?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Pki6jbSbXIY?fs=1" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span id="more-1980"></span></p>
<p>Stetson has been working in the world of visual effects since the late 1970&#8217;s.  He attended Art Center College of Design studying industrial design.  He was also an experienced model maker, having spent a year beforehand apprenticing at General Electric on the east coast in the housewares product division.  &#8221;I remember seeing <em>Star Wars </em>in the theater when it opened in 1977.  That first space ship shot in the opening of the movie.  I thought wow this is something I could do.  Within the next year friends of mine went to work on miniatures for <em>Star Trek, the Motion Picture</em>.  Paramount had been working on a TV reunion movie, but with the success of <em>Star Wars</em> they decided to turn it into a feature.  I pestered my friends, left school a semester later and joined them in the model shop on<em> Star Trek, the Motion Picture</em>.&#8221;</p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/z33-qOXOWS4?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/z33-qOXOWS4?fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/dwivz3gECus?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dwivz3gECus?fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In 1980, Stetson had his career-making opportunity &#8211; as Chief Model Maker on Ridley Scott&#8217;s cult classic, <em>Blade Runner</em>.  Did anyone working on the film know the cultural impact the movie would have on a generation of movie goers as Blade Runner is a cult classic today.  &#8221;We knew it was special, we really did.  I was into science fiction and had read, <em>&#8220;Do Androids Dream of Electric Sheep?</em>&#8221; by Philip K. Dick, on which the film was based.  It was an important experience and we all felt that right away.  Ridley Scott was hot (and he still is), and we knew he was really pushing for something special.  We worked really hard on it, and although there were about 100 visual effects shots in the movie, only about a third of them were miniature shots.  It was my first film running a model shop.&#8221;</p>
<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/KPcZHjKJBnE?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KPcZHjKJBnE?fs=1" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/ZTzA_xesrL8?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZTzA_xesrL8?fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Did Stetson ever think what his life would have been like had he stuck with industrial design at General Electric?  &#8221;In 1983 I opened my own miniature effects shop for the first time.  I took some industrial design pattern work to stay busy -  and I hated it.  I never looked back after that.&#8221;</p>
<p>In 1989, Stetson opened another miniature effects shop with business partner, Bob Spurlock.  &#8221;To make a joke about <em>Blade Runner</em>, we had a Nexus 6 business plan &#8211; we only wanted to run the business for five years.  Bob&#8217;s life plan had him leaving Los Angeles in five years, and my life plan was to become a Visual Effects Supervisor.  That&#8217;s what we both did.  We had a very successful business and closed the doors while we were still hot.&#8221;  From there, Stetson worked with Digital Domain as a Visual Effects Supervisor and the first thing he did  there was work on the film <em>The Fifth Element</em>, winning his first BAFTA Award as a result.</p>
<p><a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/fifth_element_4.jpg"><img class="alignnone size-thumbnail wp-image-1990" title="Fifth Element 1" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/fifth_element_4-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/FifthElement187.jpeg"><img class="alignnone size-thumbnail wp-image-1991" title="Fifth Element 2" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/FifthElement187-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/the-fifth-element-20060130032037303.jpg"><img class="alignnone size-thumbnail wp-image-1992" title="Fifth Element 3" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/the-fifth-element-20060130032037303-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/the-fifth-element.jpg"><img class="alignnone size-thumbnail wp-image-1993" title="Fifth Element 4" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/10/the-fifth-element-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>Stetson doesn&#8217;t really miss the miniature work that he did.  &#8221;I don&#8217;t really miss it, although I do still get a lot of satisfaction out of making things with my hands.  When I started in visual effects it was film and photo-chemical alchemy, miniatures, wire, tape and string, glass and oil paint, and a lot of people pushing rods and levers.  Motion control was being developed and refined.  We had fun in the old days, but you would go home smelling a lot worse.  I would come home and my wife would know if we were foam casting that day or using resin or painting models or shooting on the smoke stage.   She knew because the smell of the chemicals would leak out of my skin.  Directors were still looking for ways to make things look cool.  When I was working on <em>The Right Stuff</em>, Philip Kaufman, the Director and Gary Gutierrez, the Visual Effects Supervisor wanted to play with old high speed tricks and tried literally throwing models out the window and shooting them against the sky.  Nowadays the precision of digital work is so much greater and you can do so much more and make movies look so much better.  It&#8217;s all changed, and vfx capabilities have become so much better.  The work, however, is no less difficult.  In my career as a Supervisor I spent time working for both visual effects companies and studio production companies.  The last few years I have been working on the production side and missed working for a visual effects company where I can work with the artists and be more directly involved in problem solving and finishing shots, rather than being a step removed from the artists.&#8221;</p>
<p>With a career spanning over thirty years are there any particular moments that Stetson can recall from his time working in visual effects that were just fun to work on?  &#8221;Well, to walk way down towards the back of my personal wall of shame, on <em>Solar Babies </em>we got to build a ten-foot-tall, thousand-pound robot driven by radio control.  We had to take it apart and ship it through customs to Spain, watch it arrive on a truck stacked six crates high, fifteen feet in the air and watch as the truck backed on this stage with a giant crew of stagehands loading it off the truck by hand.  Then we are driving this robot around on stage and it kills actors Richard Jordan and Sarah Douglas and then a young Jason Patric smacks the robot&#8217;s eyes off with a hockey stick, on the first take mind you, that was fun.  Then we came back to Los Angeles and built an eighteen-foot-tall by forty-foot-wide miniature dam and blew it up, spewing into the L.A. River, dumping 30,000 gallons of water!&#8221;  Stetson continues, &#8220;<em>Cabin Boy</em> was fun because we got to build a ship called the Filthy Whore for the Disney Company.&#8221;  Stetson also recalls his time on <em>Blade Runner</em> with fondness, &#8220;We were trying new things and there was a lot of invention, which is a different kind of fun.&#8221;  And today?  &#8220;Blowing stuff up is still fun, and nowadays seeing shots come together in dailies for the first time and finaling a lot of shots at once with a director is something I just really love.&#8221;</p>
<p>How has Stetson seen things shift over the years?  &#8221;Starting in industrial design, part of what I learned was to draw and communicate, but I also learned a formal approach to visual problem-solving.  That&#8217;s the aspect of visual effects that has continued to challenge and satisfy me &#8211; figuring stuff out.  That has been a constant even though nearly all of the technology has changed.&#8221;</p>
<p>Stetson is excited for what the future holds for him at Zoic Studios, &#8220;I like the challenge of expressing a new vision for a director.  I like getting inside his or her head and figuring out what they want, making that happen for them and adding to it.  I want to make the visual effects more than they expected and more than what they first dreamed about.  That is my goal here at Zoic, to do that, to keep doing that, to have fun with it and continue building a team by expanding Zoic&#8217;s role in feature film.  I hope to drive that vision forward for Zoic Studios.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://idesignyoureyes.com/2010/10/07/zoic-studios-welcomes-visual-effects-supervisor-mark-stetson-to-the-features-team/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Zoic’s Syd Dutton on Mentoring in the Visual Effects Industry</title>
		<link>http://idesignyoureyes.com/2010/03/25/zoic%e2%80%99s-syd-dutton-on-mentoring-in-the-visual-effects-industry/</link>
		<comments>http://idesignyoureyes.com/2010/03/25/zoic%e2%80%99s-syd-dutton-on-mentoring-in-the-visual-effects-industry/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 01:58:16 +0000</pubDate>
		<dc:creator>Erik Even</dc:creator>
				<category><![CDATA[I Design Your Eyes]]></category>
		<category><![CDATA[Academy Awards]]></category>
		<category><![CDATA[Albert Whitlock]]></category>
		<category><![CDATA[Art Center College of Design]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Digital Backlot]]></category>
		<category><![CDATA[digital compositing]]></category>
		<category><![CDATA[Fumi Mashimo]]></category>
		<category><![CDATA[Illusion Arts]]></category>
		<category><![CDATA[James Cameron]]></category>
		<category><![CDATA[mentoring]]></category>
		<category><![CDATA[Mike Wassel]]></category>
		<category><![CDATA[Peter Ellenshaw]]></category>
		<category><![CDATA[production design]]></category>
		<category><![CDATA[Randall William Cook]]></category>
		<category><![CDATA[Rob Cohen]]></category>
		<category><![CDATA[Robert Stromberg]]></category>
		<category><![CDATA[Syd Dutton]]></category>
		<category><![CDATA[W. Percy Day]]></category>

		<guid isPermaLink="false">http://idesignyoureyes.com/?p=979</guid>
		<description><![CDATA[<p><a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/03/mentoring_630x354.jpg"><img class="aligncenter size-full wp-image-981" title="mentoring_630x354" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/03/mentoring_630x354.jpg" alt="mentoring_630x354" width="630" height="354" /></a></p>
<p><em>It’s easy for today’s young filmmakers to forget that the art of the cinema goes back 132 years; television 83 years; and interactive media 23 years. Today’s students might think the latest high tech tools are all they need to succeed in the rapidly-changing visual effects industry; and they’ll be sorely disappointed when their ignorance of time-tested filmmaking technique puts them in the dole queue.</em></p>
<p><em>That’s why mentoring is so important to the future success of young VFX professionals. I recently sat down with Zoic Studios’ Syd Dutton to discuss the importance of industry pros passing along their knowledge to the next generation. </em></p>
<p><em>Dutton has been a leading matte painter for film and television for over three decades. His credits include </em>Dune<em>, </em>Total Recall<em>, the </em>Addams Family <em>films, </em>Star Trek: First Contact <em>and </em>Nemesis<em>, </em>U-571<em>, </em>The Fast and the Furious<em>, </em><em>The </em>Bourne Identity<em>, and </em>Serenity<em>. The Emmy-Award winner co-founded Illusion Arts in 1985, which created thousands of shots and matte paintings for over 200 feature films over 26 years. </em></p>
<p><em>As we spoke, Dutton’s longtime collaborator and Zoic compositing supervisor Fumi Mashimo listened in, and occasionally interjected. Mashimo’s credits include </em>From Hell<em>, </em>Van Helsing <em>and </em>Public Enemies<em>.</em></p>
<h2 style="text-align: right;"><span style="color: #008aa0;">The things I  learned gave me the foundation I needed for this  business&#8230; I try to  pass it along as much as I can&#8230;</span></h2>
<p>The first assistant I had was Rob Stromberg, a well-accomplished matte painter.  I would have hired him immediately, but he was driving a Porsche, lived in Malibu, and had a cell phone at a time when cell phones were still a luxury. So I said this guy’s pretty talented, but I can’t afford him. Then I found out later it was all a façade, and he was poor as a church mouse. But he had tons of talent.</p>
<p><img class="alignright size-full wp-image-991" title="Syd Dutton" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/03/syddutton_188x250.jpg" alt="syddutton_188x250" width="188" height="250" />So I hired him, and he just really excelled when we switched to computers, which just terrified me &#8212; but he really embraced it. It was all Macs at the time, because you could get more bang for the buck from multiple Mac stations rather than from just one SGI machine. Our first creature was a bird that Fumi [Mashimo] generated in a traditional painting, I think the same year <em>Jurassic Park </em>(1993) came out – and our big accomplishment was doing this bird!</p>
<p>Rob was great; and he really wanted to direct, so after a number of years he left. He later went back into matte painting and formed his own company, called Digital Backlot. Then he became a digital art director on <em>Master and Commander: The Far Side of the World </em>(2003), which was nominated for an Oscar for Best Visual Effects. Apparently Rob had learned all the lessons I had learned from [legendary visual effects supervisor and matte painter] Albert Whitlock, that I passed along, like how to compose a shot using light and dark.</p>
<p>Most recently he became a production designer &#8212; which is really a jump for a visual effects person &#8212;  first working for Jim Cameron on <em>Avatar</em>, for which he won an Academy Award [Best Achievement in Art Direction]; and this year he was productions designer on <em>Alice in Wonderland</em>, which is pretty amazing.</p>
<p>Mike Wassel was another one. His background was in design – he went to the Art Center in Pasadena &#8212; but he also knew car design, which was fortuitous for him. I got a call from Universal around 2000 saying we have this little movie we want to do on a budget, and we have about 20 shots or so, do you want to do it, it’s for Rob Cohen? I had worked for Rob for years, starting with <em>The Wiz </em>(1978) when he was the producer on the show for Motown.</p>
<p>My partner Bill Taylor and I both realized that Mike was the guy to supervise this. I didn’t know much about cars, but Mike was a complete car fanatic. He knew how cars would bank and all that stuff. Fumi did a wonderful test of a car, and I showed it to Rob Cohen. He said “why are you showing me this?” I said “What do you think it is?” “It’s a sports car turning a corner.” And I said “that’s CG.” We got the job. [laughter]</p>
<p>Bill and I talked Rob Cohen into hiring Mike Wassell as the visual effects supervisor. Now Mike’s working on the fifth edition of <em>Fast &#38; Furious</em>. He was nominated for a VES award on <em>Hellboy II: The Golden Army</em>. So Mike’s having a pretty good career since he left too.</p>
<p>There have been several others; their careers are just beginning. I don’t know if it was so much my mentoring directly. I certainly try to pass on what I learned from Al Whitlock, who taught me everything I know about painting, even though I went to college and I had degrees and stuff like that. But the things I learned from Al gave me the foundation I needed for this business. I try to pass it along as much as I can.</p>
<p>But it was also the environment of Illusion Arts &#8212; not just me mentoring, but everyone would help bring up the next person. Do you think that’s fair to say, Fumi?</p>
<h2 style="text-align: right;"><span style="color: #80aa00;">A good eye   is a good eye, whether it’s looking through a whole bunch of  glass and  a  projector, or at a computer monitor&#8230;</span></h2>
<p><em><strong>Fumi: </strong>It was a really nice environment.</em></p>
<p>There’s a couple more people, but I really don’t want to mention them until they achieve something. [laughter]</p>
<p>Fumi’s probably the most unsung person; now he’s compositing, but Fumi can do anything. Fumi did CG birds on <em>The Bourne Identity </em>(2002)…</p>
<p><img class="alignright size-full wp-image-992" title="Fumi Mashimo" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/03/fumimashimo_188x250.jpg" alt="fumimashimo_188x250" width="188" height="250" /><em><strong>Fumi:</strong> Oh God.</em></p>
<p>They were great. Hundreds of birds. I don’t think you will watch <em>The Bourne Identity </em>and notice any of our work in it. And we did dozens and dozens of shots. We always, especially in a contemporary movie, try to be as invisible as possible – I guess that’s what everybody tries to do. In science fiction it’s impossible. In historical dramas, sometimes you can get away with it, if people don’t think too hard. But most of the time in contemporary films, invisibility is what you want.</p>
<p><em><strong>Erik:</strong> Fumi, do you have anything to say about Syd as a mentor?</em></p>
<p><em><strong>Fumi:</strong> Oh, I mean, I learned everything from him. I didn’t know much about filmmaking when I was hired by him. I can respect him as a boss and also I can respect him as a person. That’s why I have been working with him for the past 23 years.</em></p>
<p>We found Fumi when he came from Canada with Randy Cook, who’s an Academy award-winning animator (for <em>The Lord of the Rings </em>trilogy).  At that time Randy was working on a film called <em>The Gate </em>(1987), and Fumi was working as his assistant for no money, because he wanted the experience; and Fumi didn’t speak very good English either. [Fumi scoffs] But we could tell from his work ethic that he would fit in. So when Randy’s film finished, we asked if he could stay on. He learned English and all sorts of things, and when the computer came along he learned that too.</p>
<p>The old-fashioned optical printer guys, once they learned the computer, they became at that time the very best compositors; because a good eye is a good eye, whether it’s looking through a whole bunch of glass and a projector, or at a monitor. A good eye is what it takes.</p>
<p><em><strong>Erik: </strong>Can you talk about mentoring, as far as personal relationships?</em></p>
<p>I think mentoring is a pretty intense relationship. You try to give that person all you know and hope they will take it to another level.</p>
<p><em><strong>Erik:</strong> Based on my own chequered experience in this industry, it might be different on the creative side, but I’ve run into a lot of “I’m not going to teach anyone anything, because they might compete against me in the future.”</em></p>
<p>That’s exactly what happens – but that doesn’t help anybody. There’s always going to be somebody competing against you. If you own a business and don’t teach your people how to do good work, then your company doesn’t do good work. There are a lot of people who won’t give away their quote-unquote “secrets,” and that just isn’t me. I like working with young people. If it’s the right person, I like mentoring.</p>
<p><em><strong>Fumi:</strong> There are a lot of young people CG artists, they don’t want to hear it. We have so many of them passing through.</em></p>
<p>Yeah, if they didn’t work out, they didn’t stay. I wasn’t cruel about it, I didn’t fire people and embarrass them, but if they didn’t work out, they just didn’t stay. It really was a family, and if a person didn’t fit in that family, it really didn’t matter.  It was just a dysfunctional family.</p>
<p><em><strong>Fumi:</strong> It was really nice, though.</em></p>
<h2 style="text-align: right;"><span style="color: #aa0080;">If you own a  business and don’t teach your people how to do good work,  then your  company doesn’t do good work&#8230;</span></h2>
<p>I’m proud, especially with Rob and Mike, that they have done so well. It reflects well on me [laughter], and it passes on something important. When I first started working with Al, I had artistic experience and I had degrees, but I didn’t know how to apply it to movies. Al was very patient with me, and taught me all his tricks, and all of [legendary special effects creator and matte painter] Peter Ellenshaw’s tricks, because he worked with Ellenshaw.</p>
<p>Al made me aware of how people like W. Percy Day worked, who was a production designer in England in the 30s. I was introduced to all sorts of production designers; most of them are long gone. It was wonderful. It connected me all the way back to the 1920s and 30s. I felt I really learned a lot on how to do things, how to be economical with your vision.</p>
<p><em><strong>Erik:</strong> It sounds like a lot of what you learned translates into the new technology.</em></p>
<p>Oh, it all translates. People just don’t necessarily know about it. If you hadn’t been exposed to it, and talked to people who worked on these movies that were classics &#8212; it’s not in books, it has to be learned firsthand.</p>
<p><em><strong>Erik:</strong> Do you get people who think that knowledge from before the digital revolution can’t translate?</em></p>
<p>Yeah, sure. They can’t believe it would work. Some simple &#8212; what we used to call “gags” – these tricks that are effective, they say couldn’t possibly translate into the digital age, and they can.</p>
<p><em><strong>Erik:</strong> What about the environment at Zoic, as far as mentoring and education?</em></p>
<p>I think the training program here is really very good. It’s a wonderful way to find out who’s going to work out, and it’s certainly wonderful for young people to be around this environment.</p>
<p>It’s never going to be the same as the world I came up in. I was exposed to this whole backlot world, and the old movie stars and everything. In this environment you aren’t exposed to sets, and all those things I found really interesting working for a big studio.</p>
<p>When I had my own business at Illusion Arts, we did go to the sets. We went on locations, too. What we did on glass was something very few people could do. But as times changed and everything became computer-oriented, this became the type of environment that people would have to learn to work in. And of all the places I’ve seen, Zoic by far has the best environment. It’s the friendliest, it’s the most open.</p>
<p>I told one of my client producers, you’d be hard put to know who to kill to take over the company, because there’s no obvious boss walking around smoking a cigar or something. Everybody seems to know their jobs, and they just collaborate with one another. I’ve never seen people yelling at each other – maybe I haven’t stayed around long enough to see that. [laughter]</p>
<p>It’s a good environment, and it’s actually one of the reasons I came here. It didn’t seem to have a whole bunch of pressure – there’s time pressure, but there didn’t seem to be a lot of alpha dogs going around screaming at each other!</p>
<p><strong>More info:</strong> <a href="http://www.imdb.com/name/nm0244956/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.imdb.com/name/nm0244956/?referer=');">Syd Dutton</a>, <a href="http://www.imdb.com/name/nm0768102/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.imdb.com/name/nm0768102/?referer=');">Fumi Mashimo</a>,  <a href="http://www.imdb.com/name/nm0834902/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.imdb.com/name/nm0834902/?referer=');">Robert Stromberg</a> and <a href="http://www.imdb.com/name/nm0913648/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.imdb.com/name/nm0913648/?referer=');">Mike Wassel</a> on IMDb; see also <a href="http://idesignyoureyes.com/2009/12/04/syd-dutton-matte-painting-from-traditional-to-digital/" target="_self">&#8220;Syd Dutton: Matte Painting from Traditional to Digital.&#8221;</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/03/mentoring_630x354.jpg"><img class="aligncenter size-full wp-image-981" title="mentoring_630x354" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/03/mentoring_630x354.jpg" alt="mentoring_630x354" width="630" height="354" /></a></p>
<p><em>It’s easy for today’s young filmmakers to forget that the art of the cinema goes back 132 years; television 83 years; and interactive media 23 years. Today’s students might think the latest high tech tools are all they need to succeed in the rapidly-changing visual effects industry; and they’ll be sorely disappointed when their ignorance of time-tested filmmaking technique puts them in the dole queue.</em></p>
<p><em>That’s why mentoring is so important to the future success of young VFX professionals. I recently sat down with Zoic Studios’ Syd Dutton to discuss the importance of industry pros passing along their knowledge to the next generation. </em></p>
<p><em>Dutton has been a leading matte painter for film and television for over three decades. His credits include </em>Dune<em>, </em>Total Recall<em>, the </em>Addams Family <em>films, </em>Star Trek: First Contact <em>and </em>Nemesis<em>, </em>U-571<em>, </em>The Fast and the Furious<em>, </em><em>The </em>Bourne Identity<em>, and </em>Serenity<em>. The Emmy-Award winner co-founded Illusion Arts in 1985, which created thousands of shots and matte paintings for over 200 feature films over 26 years. </em></p>
<p><em>As we spoke, Dutton’s longtime collaborator and Zoic compositing supervisor Fumi Mashimo listened in, and occasionally interjected. Mashimo’s credits include </em>From Hell<em>, </em>Van Helsing <em>and </em>Public Enemies<em>.</em></p>
<h2 style="text-align: right;"><span style="color: #008aa0;">The things I  learned gave me the foundation I needed for this  business&#8230; I try to  pass it along as much as I can&#8230;</span></h2>
<p>The first assistant I had was Rob Stromberg, a well-accomplished matte painter.  I would have hired him immediately, but he was driving a Porsche, lived in Malibu, and had a cell phone at a time when cell phones were still a luxury. So I said this guy’s pretty talented, but I can’t afford him. Then I found out later it was all a façade, and he was poor as a church mouse. But he had tons of talent.</p>
<p><img class="alignright size-full wp-image-991" title="Syd Dutton" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/03/syddutton_188x250.jpg" alt="syddutton_188x250" width="188" height="250" />So I hired him, and he just really excelled when we switched to computers, which just terrified me &#8212; but he really embraced it. It was all Macs at the time, because you could get more bang for the buck from multiple Mac stations rather than from just one SGI machine. Our first creature was a bird that Fumi [Mashimo] generated in a traditional painting, I think the same year <em>Jurassic Park </em>(1993) came out – and our big accomplishment was doing this bird!</p>
<p>Rob was great; and he really wanted to direct, so after a number of years he left. He later went back into matte painting and formed his own company, called Digital Backlot. Then he became a digital art director on <em>Master and Commander: The Far Side of the World </em>(2003), which was nominated for an Oscar for Best Visual Effects. Apparently Rob had learned all the lessons I had learned from [legendary visual effects supervisor and matte painter] Albert Whitlock, that I passed along, like how to compose a shot using light and dark.</p>
<p>Most recently he became a production designer &#8212; which is really a jump for a visual effects person &#8212;  first working for Jim Cameron on <em>Avatar</em>, for which he won an Academy Award [Best Achievement in Art Direction]; and this year he was productions designer on <em>Alice in Wonderland</em>, which is pretty amazing.</p>
<p>Mike Wassel was another one. His background was in design – he went to the Art Center in Pasadena &#8212; but he also knew car design, which was fortuitous for him. I got a call from Universal around 2000 saying we have this little movie we want to do on a budget, and we have about 20 shots or so, do you want to do it, it’s for Rob Cohen? I had worked for Rob for years, starting with <em>The Wiz </em>(1978) when he was the producer on the show for Motown.</p>
<p>My partner Bill Taylor and I both realized that Mike was the guy to supervise this. I didn’t know much about cars, but Mike was a complete car fanatic. He knew how cars would bank and all that stuff. Fumi did a wonderful test of a car, and I showed it to Rob Cohen. He said “why are you showing me this?” I said “What do you think it is?” “It’s a sports car turning a corner.” And I said “that’s CG.” We got the job. [laughter]</p>
<p>Bill and I talked Rob Cohen into hiring Mike Wassell as the visual effects supervisor. Now Mike’s working on the fifth edition of <em>Fast &amp; Furious</em>. He was nominated for a VES award on <em>Hellboy II: The Golden Army</em>. So Mike’s having a pretty good career since he left too.</p>
<p>There have been several others; their careers are just beginning. I don’t know if it was so much my mentoring directly. I certainly try to pass on what I learned from Al Whitlock, who taught me everything I know about painting, even though I went to college and I had degrees and stuff like that. But the things I learned from Al gave me the foundation I needed for this business. I try to pass it along as much as I can.</p>
<p>But it was also the environment of Illusion Arts &#8212; not just me mentoring, but everyone would help bring up the next person. Do you think that’s fair to say, Fumi?</p>
<h2 style="text-align: right;"><span style="color: #80aa00;">A good eye   is a good eye, whether it’s looking through a whole bunch of  glass and  a  projector, or at a computer monitor&#8230;</span></h2>
<p><em><strong>Fumi: </strong>It was a really nice environment.</em></p>
<p>There’s a couple more people, but I really don’t want to mention them until they achieve something. [laughter]</p>
<p>Fumi’s probably the most unsung person; now he’s compositing, but Fumi can do anything. Fumi did CG birds on <em>The Bourne Identity </em>(2002)…</p>
<p><img class="alignright size-full wp-image-992" title="Fumi Mashimo" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/03/fumimashimo_188x250.jpg" alt="fumimashimo_188x250" width="188" height="250" /><em><strong>Fumi:</strong> Oh God.</em></p>
<p>They were great. Hundreds of birds. I don’t think you will watch <em>The Bourne Identity </em>and notice any of our work in it. And we did dozens and dozens of shots. We always, especially in a contemporary movie, try to be as invisible as possible – I guess that’s what everybody tries to do. In science fiction it’s impossible. In historical dramas, sometimes you can get away with it, if people don’t think too hard. But most of the time in contemporary films, invisibility is what you want.</p>
<p><em><strong>Erik:</strong> Fumi, do you have anything to say about Syd as a mentor?</em></p>
<p><em><strong>Fumi:</strong> Oh, I mean, I learned everything from him. I didn’t know much about filmmaking when I was hired by him. I can respect him as a boss and also I can respect him as a person. That’s why I have been working with him for the past 23 years.</em></p>
<p>We found Fumi when he came from Canada with Randy Cook, who’s an Academy award-winning animator (for <em>The Lord of the Rings </em>trilogy).  At that time Randy was working on a film called <em>The Gate </em>(1987), and Fumi was working as his assistant for no money, because he wanted the experience; and Fumi didn’t speak very good English either. [Fumi scoffs] But we could tell from his work ethic that he would fit in. So when Randy’s film finished, we asked if he could stay on. He learned English and all sorts of things, and when the computer came along he learned that too.</p>
<p>The old-fashioned optical printer guys, once they learned the computer, they became at that time the very best compositors; because a good eye is a good eye, whether it’s looking through a whole bunch of glass and a projector, or at a monitor. A good eye is what it takes.</p>
<p><em><strong>Erik: </strong>Can you talk about mentoring, as far as personal relationships?</em></p>
<p>I think mentoring is a pretty intense relationship. You try to give that person all you know and hope they will take it to another level.</p>
<p><em><strong>Erik:</strong> Based on my own chequered experience in this industry, it might be different on the creative side, but I’ve run into a lot of “I’m not going to teach anyone anything, because they might compete against me in the future.”</em></p>
<p>That’s exactly what happens – but that doesn’t help anybody. There’s always going to be somebody competing against you. If you own a business and don’t teach your people how to do good work, then your company doesn’t do good work. There are a lot of people who won’t give away their quote-unquote “secrets,” and that just isn’t me. I like working with young people. If it’s the right person, I like mentoring.</p>
<p><em><strong>Fumi:</strong> There are a lot of young people CG artists, they don’t want to hear it. We have so many of them passing through.</em></p>
<p>Yeah, if they didn’t work out, they didn’t stay. I wasn’t cruel about it, I didn’t fire people and embarrass them, but if they didn’t work out, they just didn’t stay. It really was a family, and if a person didn’t fit in that family, it really didn’t matter.  It was just a dysfunctional family.</p>
<p><em><strong>Fumi:</strong> It was really nice, though.</em></p>
<h2 style="text-align: right;"><span style="color: #aa0080;">If you own a  business and don’t teach your people how to do good work,  then your  company doesn’t do good work&#8230;</span></h2>
<p>I’m proud, especially with Rob and Mike, that they have done so well. It reflects well on me [laughter], and it passes on something important. When I first started working with Al, I had artistic experience and I had degrees, but I didn’t know how to apply it to movies. Al was very patient with me, and taught me all his tricks, and all of [legendary special effects creator and matte painter] Peter Ellenshaw’s tricks, because he worked with Ellenshaw.</p>
<p>Al made me aware of how people like W. Percy Day worked, who was a production designer in England in the 30s. I was introduced to all sorts of production designers; most of them are long gone. It was wonderful. It connected me all the way back to the 1920s and 30s. I felt I really learned a lot on how to do things, how to be economical with your vision.</p>
<p><em><strong>Erik:</strong> It sounds like a lot of what you learned translates into the new technology.</em></p>
<p>Oh, it all translates. People just don’t necessarily know about it. If you hadn’t been exposed to it, and talked to people who worked on these movies that were classics &#8212; it’s not in books, it has to be learned firsthand.</p>
<p><em><strong>Erik:</strong> Do you get people who think that knowledge from before the digital revolution can’t translate?</em></p>
<p>Yeah, sure. They can’t believe it would work. Some simple &#8212; what we used to call “gags” – these tricks that are effective, they say couldn’t possibly translate into the digital age, and they can.</p>
<p><em><strong>Erik:</strong> What about the environment at Zoic, as far as mentoring and education?</em></p>
<p>I think the training program here is really very good. It’s a wonderful way to find out who’s going to work out, and it’s certainly wonderful for young people to be around this environment.</p>
<p>It’s never going to be the same as the world I came up in. I was exposed to this whole backlot world, and the old movie stars and everything. In this environment you aren’t exposed to sets, and all those things I found really interesting working for a big studio.</p>
<p>When I had my own business at Illusion Arts, we did go to the sets. We went on locations, too. What we did on glass was something very few people could do. But as times changed and everything became computer-oriented, this became the type of environment that people would have to learn to work in. And of all the places I’ve seen, Zoic by far has the best environment. It’s the friendliest, it’s the most open.</p>
<p>I told one of my client producers, you’d be hard put to know who to kill to take over the company, because there’s no obvious boss walking around smoking a cigar or something. Everybody seems to know their jobs, and they just collaborate with one another. I’ve never seen people yelling at each other – maybe I haven’t stayed around long enough to see that. [laughter]</p>
<p>It’s a good environment, and it’s actually one of the reasons I came here. It didn’t seem to have a whole bunch of pressure – there’s time pressure, but there didn’t seem to be a lot of alpha dogs going around screaming at each other!</p>
<p><strong>More info:</strong> <a href="http://www.imdb.com/name/nm0244956/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.imdb.com/name/nm0244956/?referer=');">Syd Dutton</a>, <a href="http://www.imdb.com/name/nm0768102/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.imdb.com/name/nm0768102/?referer=');">Fumi Mashimo</a>,  <a href="http://www.imdb.com/name/nm0834902/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.imdb.com/name/nm0834902/?referer=');">Robert Stromberg</a> and <a href="http://www.imdb.com/name/nm0913648/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.imdb.com/name/nm0913648/?referer=');">Mike Wassel</a> on IMDb; see also <a href="http://idesignyoureyes.com/2009/12/04/syd-dutton-matte-painting-from-traditional-to-digital/" target="_self">&#8220;Syd Dutton: Matte Painting from Traditional to Digital.&#8221;</a></p>
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		<title>Zoic Congratulates &#8216;District 9&#8242; for Best Picture, VFX Oscar Nominations</title>
		<link>http://idesignyoureyes.com/2010/02/03/zoic-congratulates-district-9-for-best-picture-vfx-oscar-nominations/</link>
		<comments>http://idesignyoureyes.com/2010/02/03/zoic-congratulates-district-9-for-best-picture-vfx-oscar-nominations/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 20:42:11 +0000</pubDate>
		<dc:creator>Erik Even</dc:creator>
				<category><![CDATA[I Design Your Eyes]]></category>
		<category><![CDATA[Academy Awards]]></category>
		<category><![CDATA[AMPAS]]></category>
		<category><![CDATA[Dan Kaufman]]></category>
		<category><![CDATA[District 9]]></category>
		<category><![CDATA[Matt Aitken]]></category>
		<category><![CDATA[Neill Blomkamp]]></category>
		<category><![CDATA[Oscars]]></category>
		<category><![CDATA[Peter Muyzers]]></category>
		<category><![CDATA[Robert Habros]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://idesignyoureyes.com/?p=776</guid>
		<description><![CDATA[<p><img class="aligncenter size-full wp-image-779" title="District 9" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/02/district9_630x354.jpg" alt="district9_630x354" width="630" height="354" /></p>
<p>Zoic Studios would like to congratulate Dan Kaufman, Peter Muyzers, Robert Habros and Matt Aitken for their Academy Award nomination for Visual Effects for <em>District 9</em>.</p>
<p>Zoic is proud to have been a part of creating this groundbreaking and award-winning feature film.</p>
<p>We also offer our congratulations to the Neill Blomkamp and the filmmakers on their three additional nominations, including Best Picture, Film Editing and Writing (Adapted Screenplay).</p>
<p><strong>More info: </strong><em>District 9 </em><a href="http://www.d-9.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.d-9.com/?referer=');">web site</a>; <a href="https://www.amazon.com/dp/B002SJIO5E?tag=thegamerjargonwe&#38;camp=213381&#38;creative=390973&#38;linkCode=as4&#38;creativeASIN=B002SJIO5E&#38;adid=115VQTHAEGYAY6099JCN&#38;" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.amazon.com/dp/B002SJIO5E?tag=thegamerjargonwe_38_camp=213381_38_creative=390973_38_linkCode=as4_38_creativeASIN=B002SJIO5E_38_adid=115VQTHAEGYAY6099JCN_38&amp;referer=');">Amazon.com</a>.</p>
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-779" title="District 9" src="http://idesignyoureyes.com/wordpress/wp-content/uploads/2010/02/district9_630x354.jpg" alt="district9_630x354" width="630" height="354" /></p>
<p>Zoic Studios would like to congratulate Dan Kaufman, Peter Muyzers, Robert Habros and Matt Aitken for their Academy Award nomination for Visual Effects for <em>District 9</em>.</p>
<p>Zoic is proud to have been a part of creating this groundbreaking and award-winning feature film.</p>
<p>We also offer our congratulations to the Neill Blomkamp and the filmmakers on their three additional nominations, including Best Picture, Film Editing and Writing (Adapted Screenplay).</p>
<p><strong>More info: </strong><em>District 9 </em><a href="http://www.d-9.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.d-9.com/?referer=');">web site</a>; <a href="https://www.amazon.com/dp/B002SJIO5E?tag=thegamerjargonwe&amp;camp=213381&amp;creative=390973&amp;linkCode=as4&amp;creativeASIN=B002SJIO5E&amp;adid=115VQTHAEGYAY6099JCN&amp;" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.amazon.com/dp/B002SJIO5E?tag=thegamerjargonwe_amp_camp=213381_amp_creative=390973_amp_linkCode=as4_amp_creativeASIN=B002SJIO5E_amp_adid=115VQTHAEGYAY6099JCN_amp&amp;referer=');">Amazon.com</a>.</p>
]]></content:encoded>
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