Posts Tagged Andrew Orloff

The Zoic Studios TV Pilot Season Survival Guide

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Each year, the television networks commission pilot episodes for prospective television shows. Each pilot is a fully-realized episode, usually the first episode, of the show; and network executives use the pilots to determine which shows will be “picked up” and become actual television series. Of course, only a fraction of those pilots are picked up.

The majority of television pilots are produced during “pilot season,” which is generally January through April of each year. This is the busiest time of the year for many in the television industry – actors, producers, crew, production and post-production. It’s also the time of year when many in the industry make most of their income.

The global Financial Crisis has impacted entertainment as it has every other industry. In 2009, NBC tried a strategy of choosing new shows based on scripts rather than fully-produced pilots, a seemingly logical plan that saved millions in production costs. But every new show chosen by this strategy failed last season, and the Peacock has returned to ordering pilots.

Indeed, while orders for pilots are still down overall, the networks have ordered about as many for 2010 as they did in 2009, which is good news for those who depend on pilot season, like VFX houses.

At the Culver City, California and Vancouver, British Columbia offices of Zoic Studios, pilot season is always a challenge. I spoke to Andrew Orloff, Zoic’s executive creative director, about the winding-down 2010 pilot season, and how Zoic responds to the heavy influx of work.

The fun part of pilot season is the new shows, with new creators and new scripts; this is where we really get in a lot of our creative input.

“It’s been very busy this year,” Orloff says, “and we’re definitely doing more than we’ve done in the past, probably about double what we normally do.” In fact, the studio produced around 3,700 shots for 32 projects in the months of March and April alone; this included pilots as well as ongoing series, including effects-heavy shows like Fringe and V. At its busiest time, the Culver City studio had 163 people hard at work, as many as 70 of whom were freelancers. In addition, the studio performed a large server update, to 80 terabytes of high-speed storage and hundreds of render nodes.

“We’re cracking out hundreds of shots a week for review,” Orloff adds. “A lot of the pilots are being delivered electronically, a step away from tape delivery. It’s actually easier for the client, and a lot less time-intensive on the editorial end, because we’re delivering media directly to the Avid [Media Composer], fully integrated into their technical pipeline.

“We’re completely dependent on our Shotgun database. It allows the VFX supervisors to constantly review material from their desks, to be able to give notes directly to artists from their desktops. And then we have nine hours worth of dailies every day, uncompressed high-def material, all the shows and all the pilots. We’re reviewing an immense amount of material, and using our database and pipeline tools to make sure we don’t get swallowed up by the volume of the work we have to parse through, and maintain the creative focus.”

Orloff says it’s important to find the time to maintain creative focus, despite the volume of the work during pilot season. “We use these pipeline tools, these efficiencies, so we can still be having creative conversations even though we’re in this massive delivery mode — which is a kind of a cool thing. The fun part of pilot season is that there’s new shows, with new creators, new scripts; and this is where we really get in a lot of our creative input. Talking to directors and executive producers about what are the visual effects going to be for the show; what is the signature look for the show; how does it integrate with the story you’re trying to tell. We have the opportunity to set up a language for the visual effects, that is going to stand as long as the show lasts.”

Much of the work done for the pilot will be used throughout the life of the series. “When a pilot gets greenlit, the first thing we do is, if it’s a spaceship show we’ll build the spaceships. If there’s a digital double that needs to be made, we’ll scan and build the digital double. All of that happens for the pilot. So a lot of the heavy-duty lifting, with models and techniques that are going to be used for the life of the series, is done during pilot season. There is a lot of discussion with the creative heads of each show to make sure we design something that’s not only creatively right, but that’s also sustainable for the long run when the series gets picked up.”

Orloff explains that dealing with the extraordinary workload during pilot season can strengthen the studio’s technical pipeline. “You get a very clear idea about what the pressure points and the log jams in your pipeline are — what’s working and what’s causing a bottleneck. You have to react to those production issues very quickly. It’s definitely a benefit for the rest of the year when things are at a more regular pace. You have a limited number of development cycles to spend, and one of the opportunities of pilot season is to see where you want to spend those development cycles, and to pressure test everything you’ve been working on throughout the year.”

More  info: “Tables turned this pilot season” and “Pilot season getting mojo back” on Variety.com; “As TV networks tighten belts, look for fewer stars, fewer risks” on USAToday.com.

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Planes, Trains & Automatic Weapons: Zoic Provides Explosive VFX for FOX’s Human Target

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Based loosely on the DC comic series of the same name, Human Target is an action-drama starring Mark Valley (Boston Legal) as security expert Christopher Chance, with Chi McBride (Boston Public) and Jackie Earle Haley (Watchmen). It airs Wednesdays at 8pm on FOX.

Zoic Studios provided a number of visual effects shots for the series, including for the pilot episode. Zoic creative director Andrew Orloff discusses the studio’s work on Human Target.

“The question is, how do you do a super-sized action movie every week?” Orloff asks. The answer? Invisible effects, stunt enhancement, special effects and pyro enhancement. “There are all kinds of things, from a bullet train, to a HALO jump, to a large passenger airplane flying upside down in a storm, to a fight on a gondola suspended above a ravine. There are a lot of explosions – exploding boats, exploding trains, exploding buildings, and large set pieces.”

The largest set piece Zoic did was for the pilot episode, which took place almost entirely on a bullet train. Since America doesn’t have bullet trains, the team created the train station and landing. Both the 3D train and the landing were designed and created at Zoic.

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“When [the characters] get on the train, what they are really stepping into is a greenscreen with a hole in it,” Orloff explains. “Then when they are on the train, the outside we see through the windows is a plate, which we shot via helicopter.

“We flew out to central California from Van Nuys airport; and flew at low altitude over the train tracks, making multiple passes going forward and back, and side-to-side. We used those helicopter plates to make exteriors to be seen from the windows inside the train.

“We also shot a ton of aerial establishing shots, which was a fun thing to do. We planned out the helicopter day by going on Google Earth and identifying where all the train tracks are. It was supposed to be a bullet train from San Francisco to Los Angeles, so we were looking at the tracks around San Luis Obispo, and the ones a little more inland towards Tehachapi. We plotted out the course, and got our passes. Those were tracked in 3D, and the 3D train was put in on top of them.”

Another episode features a scene in which a CG passenger jet, flying through a storm, flips all the way over and then back again. “We couldn’t use any existing model of a passenger jet for legal reasons,” Orloff says. “So we had to take an existing jet model, modify it, and change up the existing engine configuration so it was more generic.

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“We did a dozen shots of the plane at night, in clouds, with rain and lightning strikes, flipping over and right side up again, with smoke trailing back from it.” The production built a full-sized cockpit mock-up on a greenscreen stage, which could be rotated 360-degrees and upside down. This greenscreen footage was integrated into the CG airplane shots.

One episode portrayed a HALO jump. “It was interesting and challenging – we shot the main character on greenscreen, and added a whole aerial background, where we see clouds behind him. We enhanced the wind blowing in his face, and created a CG parachute that opens up and floats to the ground.”

Other VFX for Human Target are less spectacular, but just as important to creating the world of the show. In his review of the pilot episode, USA Today reviewer Robert Bianco wrote that the “confined-spaces fight on the train is a miniature marvel of its kind.” Orloff says there have been several confined gunfights on the show, and that it’s not safe to shoot with blanks in such tight quarters. As a result, Zoic creates and enhances muzzle flashes for the gunfight scenes, even for an underwater gunfight.

There were also a lot of set extensions. “There’s a big show where they escape from a building by climbing around in the ventilation and elevator shafts,” Orloff says, “and those were all shot on small set pieces, with greenscreen work extending the ventilation shafts up and down in this 50-storey building. There was an elevator shaft, that was a set that with two floors of elevator; we extended it, and the characters were zip-lining down the elevator cables.”

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There are many wire and rig removals, and other stunt enhancements, “like when they’re coming down the zipline in the elevator shaft. They’re using a homemade rig in the story, but it’s a real rig and we erase that. There’s also a motorcycle jump off these big steps, and there were wires holding the motorcycle upright; and we’re erasing that. They’re fighting on a gondola, and they’re getting knocked over and flying off; there are all kinds of rigs and harnesses keeping the actors from falling off the gondola, that we erase.

“We did an episode where we blew up a building. We were using pyro and glass elements that were shot on our soundstage, along with special effects elements used to create CG fire. We do miniature shoots sometimes; do a small explosion and comp it into a larger piece. In the pilot, we blew up the wall of an office building. We shot that with no explosion, and then we went on a separate day, made a small quarter-scale version of that set and then blew it up.

“It’s a really interesting show; it’s a variety of challenges. It’s a different thing every week. It’s all based on real world phenomena, and it’s important to the show that this exists in the real world. We did a shot where there’s a DC Metro station. It was shot in Vancouver in a hotel lobby, and they greenscreened one side; we made a subway tunnel on that side, and brought a CG train into it. It’s a lot of stuff like that — expanding the scope of Chance’s world, bringing him to different environments and helping with these various moving action set pieces.

“You have these really cool shots you’d expect in a feature film. In the pilot there’s a shot from outside the train car, where they’re running from car to car to car and you’re seeing it through the windows. And there is actually no train – all that stuff is put in. When they go through a tunnel, there’s no tunnel. We’re doing all that.

“It’s a fun show. There’s a lot of work that might go unnoticed, but it really contributes to the believability and the scope of what they’re trying to accomplish.”

More info: Human Target official website; “Give ‘Human Target’ a shot, and it could just be a bull’s-eye” on USAToday.

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ABC’s ‘V’ Returns March 30th

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ABC’s sci-fi drama V returns from hiatus this coming Tuesday, March 30th at 9 pm (10pm central). Culver City, California’s Zoic Studios produces visual effects for the series, which is a re-imagining of the beloved 1980s miniseries. It stars Morena Baccarin (Firefly, Serenity), Elizabeth Mitchell (Lost), and Joel Gretsch (The 4400).

Zoic’s creative director, Andrew Orloff, discussed his excitement for the upcoming episodes.

It’s a big season, with a lot of surprises and a lot of new stuff. We’re spending a lot more time on the mothership. We’re getting a lot more into Anna, and the Vs and what they are really up to. We can’t give away too much, but there’s a lot happening, and a lot more to the visual effects — it’s going to be very cool. We’re continuing with the virtual set work we’ve been doing, and the virtual prosthetic work.

We’ll see a lot more of the V technology; we’re going to see a lot more of the V physiology; we’re going to see more of everything. We’re working a lot to create the reality of the whole environment. It’s going to be a lot of fun.

They’re really pushing the limits – it’s something that’s going to be really unprecedented as far as the scope of it. The scope is expanding astronomically for the first couple of episodes.

Be sure to watch the new episode of V, “Welcome to the War,” next Tuesday night at 9pm on ABC!

More info: “Zoic Brings Visitors to Earth for ABC’s ‘V’” on IDYE; the official V web site; “Welcome to the War” preview clips on VisitorSite.net.

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Zoic Studios Wins Big at 2010 VES Awards

zoicves2010_630x354From left: Mike Romey, Loni Peristere, Chris Irving, Karen Czukerberg, Andrew Orloff, Sabrina Arnold, Christina Spring, Derek Smith, Rik Shorten, Steve Meyer, Gina Fiore, Zach Zaubi.

It was the “night of Avatar and Zoic” on Sunday evening, as Zoic Studios was victorious in three categories at the VES Awards, held at the Hyatt Regency Century Plaza Hotel in Los Angeles, California. The annual event recognizes outstanding visual effects in more than twenty categories of film, animation, television, commercials and video games.

“Zoic Studios is extremely proud to have achieved this level recognition from the VES,” said Andrew Orloff, Zoic’s executive creative director. “It’s been a fantastic year for us, and it is great to be recognized for the creative work we’ve all put into the broadcast medium. All the artists from Zoic this year, winners and nominees alike should be proud of the work they have done in continuing to raise the bar in television visual effects.”

Zoic earned the following VES awards:

Outstanding Supporting Visual Effects in a Broadcast Program
CSI: Crime Scene Investigation - Ep. 1001 “Family Affair” — Rik Shorten, Sabrina Arnold, Steve Meyer, Derek Smith

Outstanding Created Environment in a Broadcast Program or Commercial
V – “Pilot” Atrium and Ship Interiors — Chris Zapara, Chris Irving, David Morton, Trevor Adams

Outstanding Compositing in a Broadcast Program or Commercial
CSI: Crime Scene Investigation - Ep. 1001 “Family Affair” — Derek Smith, Christina Spring, Steve Meyer, Zach Zaubi

In addition to Zoic’s honors, Avatar was the evening’s big winner, taking home six awards including Outstanding Visual Effects in a Visual Effects Driven Motion Picture. The animated feature film Up was honored with three awards, including Outstanding Animation in an Animated Feature Motion Picture.

For those unable to attend the live event, the 2010 VES Awards can be viewed on Friday, March 5 at 10pm ET/PT on REELZCHANNEL.

Congratulations to everyone at Zoic on this momentous achievement!

For more info: The official VES site; read about CSI and V.

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‘The Making of V’ This Thursday at Gnomon

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This Thursday, three Zoic pros will discuss the VFX of ABC’s V at the Gnomon School of Visual Effects in Hollywood.

Zoic Studios’ creative director Andrew Orloff will head up the presentation, which also includes pipeline supervisor Mike Romey discussion the ZEUS Shotgun pipeline, and senior compositor Johnathan R. Banta on compositing.

The event, “The Making of: Heroes and V,” will also feature talks by Stargate Studios’ Mark Spatny and Eric Grenaudier. It takes place this Thursday, February 25th, at Gnomon’s Cahuenga Blvd. campus, from 6 to 9pm.

More info: Gnomon School web site; “Zoic Brings Visitors to Earth for ABC’s ‘V’” and “Zoic Studios’ ZEUS: A VFX Pipeline for the 21st Century” on IDYE

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Zoic Studios Nominated for 8 VES Awards

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Zoic Studios has been nominated for eight VES Awards this year! Here are the nominees:

Outstanding Visual Effects in a Broadcast Miniseries, Movie or a Special

Ben 10: Alien Swarm - “Montage
Evan Jacobs, Visual Effects Supervisor
Sean McPherson, Visual Effects Supervisor
Andrew Orloff, Visual Effects Supervisor

Outstanding Visual Effects in a Broadcast Series

Fringe – episode 206 “Earthling”
Robert Habros, VFX Supervisor
Eric Hance, Visual Effects Artis
Andrew Orloff, VFX Supervisor
Jay Worth, VFX Supervisor/Producer

V - “Pilot”
Johnathan R. Banta, Lead Compositor
Karen Czukerberg, VFX Producer
Andrew Orloff, VFX Supervisor
Chris Zapara, VFX Supervisor

Outstanding Supporting Visual Effects in a Broadcast Program

CSI: Crime Scene Investigation – episode 1001 “Opening Sequence”
Sabrina Arnold, VFX Producer
Steve Meyer, Compositor
Rik Shorten, VFX Supervisor
Derek Smith, Compositor

FlashForward - “No More Good Days”
Kevin Blank, Visual Effects Supervisor
Andrew Orloff, VFX Producer
Steve Meyer, 2D Supervisor
Jonathan Spencer Levy, Facility VFX Supervisor

Outstanding Created Environment in a Broadcast Program or Commercial

FlashForward - “Pilot” “Freeway Overpass”
Colin Feist, Compositor
Paul Ghezzo, CG Supervisor
Roger Kupelian, Matte Painter
Steve Meyer, Compositor

V – “Pilot” “Atrium and Ship Interiors”
Trevor Adams, CG Artist
Chris Irving, Lead Compositor
David Morton, Matte Painter
Chris Zapara, VFX Supervisor

Outstanding Compositing in a Broadcast Program or Commercial

CSI: Crime Scene Investigation – episode 1001 “Opening Sequence”
Steve Meyer, VFX Supervisor
Derek Smith, Compositor
Christina Spring, Compositor
Zach Zaubi, Compositor

Congratulations to all the Zoicians who received nominations:

Trevor Adams Sabrina Arnold
Johnathan R. Banta Karen Czukerberg
Colin Feist Paul Ghezzo
Chris Irving Steve Meyer
Andrew Orloff Rik Shorten
Derek Smith Christina Spring
Chris Zapara Zach Zaubi

The Visual Effects Society is a professional honorary society, dedicated to advancing the arts, sciences, and applications of visual effects, and to improving the welfare of its members by providing professional enrichment and education, fostering community, and promoting industry recognition. It claims 1,500 members in 17 countries.

The 8th Annual VES Awards will take place on February 28, 2010, at the Hyatt Regency Century Plaza Hotel in Los Angeles.

Good luck in February, everyone!

More info: “VES Announces Nominees for 8th Annual VES Awards” on VES web site.

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