Posts Tagged Jack Kirby

Ten Famous Science Fiction Properties That Would Make Great VFX Movies — Part 4 ‘The Airtight Garage’

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This is a series of posts discussing ten existing science fiction properties (from literature, animation, games and comics) that could serve as the basis for ground-breaking live-action VFX films and television shows. This time: Jean “Moebius” Giraud’s 1976 graphic novel The Airtight Garage.

For an explanation of the choices for this list, see the first entry.

Number 7 of 10: The Airtight Garage (US title, comic, 1976), aka Le Garage Hermétique de Jerry Cornelius, Le Garage Hermétique de Lewis Carnelian

In the Before Time, in the Long Long ago, in the late 1970s and 1980s, some movie execs decided it might be a good idea to make a few big-budget effects-heavy comic book movies. So we had two classic films based on DC Comics characters. The first was Richard Donner’s 1978 Superman, a hammy cheese-fest that nonetheless managed to charm the audience, largely via Gene Hackman’s movie-saving charisma and Christopher Reeve’s unshakable determination to play a ridiculous character as seriously as possible. On the other hand, the producers spent literally one-third of the $60 million budget to hire Marlon Brando in a cameo; and Margo Kidder gave a performance as Lois Lane that should have tipped off any competent psychiatrist that she was suffering from bipolar disorder and needed help.

The other was Tim Burton’s 1989 Batman, the first superhero film ever to capture the comic book fanboy’s love for the source material (in this case the uncredited Batman: The Dark Knight Returns by Frank Miller (1986), but that’s a fanboy rant for another blog post). Burton, following Miller’s lead, showed mainstream audiences that comic books can be dark, intellectual, weird, artistic and funny. And Jack Nicholson was a thespian ruminant, chewing the scenery and then chewing it again.

Over time, Hollywood gave us films of all the superheroes the mainstream public, unfamiliar with comic books, would surely recognize; after a steadily declining series of Superman and Batman films, we had Marvel’s Spider-Man and The Hulk. Then the studios churned out films based on properties familiar to comic book fans but new to the general public; The X-Men, Iron Man, Hellboy, Blade, and The Fantastic Four amongst the box office successes; Howard the Duck, Judge Dredd, Mystery Men, The PunisherCatwoman, Elektra, and Daredevil amongst the rest.

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The next phase – comic book movies that weren’t about superheroes. Some were still science fiction or fantasy – 300, 30 Days of Night, Constantine, The League of Extraordinary Gentlemen. Others took place in the real world — Art School Confidential, From Hell, Ghost World, A History of Violence. But now the comic book world was completely wide open to film and TV adaptation – stories didn’t have to feature Warren Ellis’ “underwear perverts.”

This was good news, because those comic book titles that are the most visually striking are usually not hero titles. Of course there have been great artists working in that medium, from Jack Kirby and Will Eisner back in caveman times to… I dunno, I stopped regularly reading superhero comics when they brought Jean Grey back from the dead in 1986. Yes, I am a grumpy old man. I like J. Scott Campbell, Kevin O’Neill and Howard Chaykin, off the top of my head.

For this series I have chosen an artist who has never worked in the traditional hero genre (except once, briefly), but made his name drawing Western serials in France. His art has influenced generations of artists and production designers, but has never been used as the basis for an entire film.

Jean Giraud became a working artist at age 18, in Paris in 1956. His most famous Western comic book, Blueberry, ran from 1962 to 1974 and earned Giraud his face on a French postage stamp. But he is best known in America for his science fiction and fantasy stories and art, done under the pen name “Moebius.”

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In 1974, Moebius and three others founded the seminal adult comics magazine Métal Hurlant; an American version was launched in 1977 called Heavy Metal, which is accidentally displayed in bookstores’ music sections to this day.

One segment of the 1981 Canadian animated anthology film Heavy Metal, containing stories from the magazine, was “Taarna,” inspired by Moebius’ “Arzach” fantasy stories; but the art style was not based on his. (This is the segment parodied in the 2008 South Park episode “Major Boobage.”)

He contributed to several feature film projects. The most notable were Alejandro Jodorowsky’s aborted 1976 project to bring Frank Herbert’s novel Dune to the screen as a ten-hour feature, with Moebius and Alien artist HR Giger doing original production art; and Luc Besson’s 1997 The Fifth Element, perhaps the only live action film in which Moebius’ elements (the Mondoshawan ships, the Flying Noodle Boat) appear recognizably as he designed them. Other films on which Moebius worked: Alien (1979), Blade Runner (1982, uncredited), Tron (1982), Masters of the Universe (1987), Willow (1988) and The Abyss (1989).

His most famous creation is a bizarre, stream-of-consciousness science-fantasy graphic novel originally called Le Garage Hermétique de Jerry Cornelius, released in the US as The Airtight Garage by Marvel under the Epic Comics imprint. The Airtight Garage was written, drawn and colored by Moebius, four pages at a time, as a game with himself to introduce irreconcilable plot strands in each segment, and then reconcile them later. As a result, the “story” does not exist as such, at least not until the final 15 pages, which were drawn all at once to bring the tale to a conclusion that parodies superhero comics and leaves the reader with more questions than answers.

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In rough outline, the Hermetic Garage of the title is a large asteroid containing a much larger artificial world on the inside (“hermetic” in this case is used to mean both “airtight” and “esoteric”). The Garage was created by Major Grubert, an immortal human from Earth who is locked in ceaseless battle against another immortal, Lewis Carnelian. Eventually, these mortal enemies must join forces to prevent the destruction of the Hermetic Garage by an evil alien known as The Bakalite.

Nearly every panel of the comic contains characters, images, references, jokes and invented words that hint at entire worlds, civilizations and conspiracies just beyond the frame’s edge. Hardly anything is explained, not even the backgrounds or motivations of the two main antagonists.

An animated feature adaptation of The Airtight Garage, to be produced by legendary Japanese filmmaker Kurosawa Akira (!!!) and directed by Otomo Katsuhiro of Akira (1988) fame, fell through in the mid-1990s.

So why on Earth would you use The Airtight Garage as the basis for a big-budget, live action VFX film? Three reasons.

First, the non sequitur storyline provides a blank slate for the filmmakers, who are free to fill in the blanks however they wish; or, a la JJ Abrams, just leave the blanks blank. The Airtight Garage provides a firm skeleton on which to hang a dramatic sci-fi high adventure with a good dollop of comedy.

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Second, The Airtight Garage is a cult classic with a large fan base. In 1999 the Metreon shopping mall in San Francisco opened with an Airtight Garage-themed attraction, which was hugely popular until the mall was shut down in 2007 (probably a Bakalite trick!).

And third, Moebius’ artwork is beautiful, original, and unique. Many artists and filmmakers are inspired by him, but no one has produced an entire feature film that takes place in a Moebius universe. At one time, his vision could only have been realized through traditional animation, whether one was the director of The Seven Samurai or not. But with modern VFX, that has changed.

The mind-bending, multidimensional layout of the three levels of the Hermetic Garage; its vast alien vistas and retro-futuristic architecture; Grubert’s trusty starship, the Ciguri; the Star Billiard, a colossal green humanoid robot that the Ciguri crew uses as an exploratory vehicle; the bizarre lifeforms of the Garage, such as the pink riding animals called Melvils – all of these could come to life.

And not only would Moebius’ actual drawings provide inspiration for artists – I think that the incomplete nature of The Airtight Garage would give CG and VFX professionals an unprecedented world-building opportunity.

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Jean Giraud is 72 years old, and hopefully has many years ahead of him, thanks to French cuisine and Socialized medicine. But it would be nice to finally produce an Airtight Garage adaptation that he would be alive to enjoy.

Previous: Wings of Honnêamise (anime, 1987); Erma Felna EDF (comic, 1983-2005); Appleseed (comic, 1985-89)

Next: Warhammer 40,000 game franchise (1987-present)

See a set of The Airtight Garage art on Flickr.

www.flickr.com

More info: Jean Giraud on Wikipedia; “Moebius” (story of Kurosawa adaptation) on Wired.com; The Story of The Fifth Element art book reviewed on Parka Blogs, and on Amazon.

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Zoic Breathes Life Into Cartoon Network’s ‘Ben 10: Alien Swarm’

Ben 10: Alien Swarm

This week, Cartoon Network premiered Ben 10: Alien Swarm, its second live-action movie based on the popular animated children’s series Ben 10: Alien Force. Alien Swarm is the sequel to the first live action film, Ben 10: Race Against Time; both were directed by Alex Winter (Freaked, Fever).

Alien Swarm continues the story of ten-year-old Ben Tennyson, an ordinary boy who becomes part of a secret organization called “the Plumbers,” which fights alien threats. He possesses a wristwatch-like device called the Omnitrix, which allows its wearer to take the physical form of various alien species. Ben, now a teenager and played by 23-year-old Ryan Kelley (Smallville), defies the Plumbers to help a mysterious childhood friend find her missing father.

Winter, an experienced director more familiar to fans as an actor from the Bill & Ted films and The Lost Boys, chose effects supervisor Evan Jacobs (Resident Evil: Extinction, Ed Wood) to oversee the movie’s many effects sequences. Jacobs worked with Culver City, California’s Zoic Studios to produce character animation and particle work for a number of key scenes.

Ben as Big Chill, using his freeze breath.
Ben as Big Chill, using his freeze breath.

Zoic worked on three main characters – Kevin “Kevin 11” Levin (Nathan Keyes, Mrs. Washington Goes to Smith), an alien-human hybrid who can absorb properties of matter; Ben’s cousin Gwen Tennyson (Galadriel Stineman, Junkyard Dog), another hybrid who manipulates energy; and Big Chill, one of Ben’s alien forms, a creature that breathes ice.

Zoic’s Executive Creative Director, Andrew Orloff (V, Fringe), says that for the production, the filmmakers chose to stay away from motion capture as “too limiting.” With all the jumping, flying and other stunt work that would be required, performers hanging from wires would not produce as realistic a result as traditional keyframing, in which every frame of a computer animation is directly modified or manipulated by the creator. “All the characters were traditionally keyframed and match moved by hand,” Orloff says.

Orloff collaborated with Winter and Jacobs to turn the Big Chill from the cartoon, an Necrofriggian from the planet Kylmyys, into a 3D, realistic breathing character. Working with a model created by Hollywood, California’s Super 78 Studios, Orloff developed character and motion & flying studies for Big Chill before the filmmakers ever hit the soundstage.

“It was very important to Alex [Winter] that we stay true to the original series, and give it a little something extra for the live action series that’s a real surprise for the viewers, to see their beloved cartoon characters finally brought to life,” Orloff says.

Gwen blasts the alien swarm, as Big Chill hovers nearby.
Gwen blasts the alien swarm, as Big Chill hovers nearby.

“Based on the visual choreography of the scenes, we didn’t really do previsualization as pre-development of the character. We talked about the way that [Big Chill] can fly, the maneuvers it could do; and that allowed Alex to have in his mind at the storyboard phase a good idea of what the kind of movement of the character was going to be.

“He’s a seven foot tall flying alien, so to create that realism was definitely a challenge. To take a two-dimensional character and turn it into a three-dimensional character, you have to maintain the integrity of the two-dimensional design, but make it look as if it’s realistically sitting in the environment. So we added a lot of skin detail, we added a lot of muscle detail and sinews; it was tricky to get the lighting of the skin exactly right. We just had to make sure that the skin had that ‘alien’ quality, so it didn’t look like a manikin or an action figure. We wanted to give a realistic feel to the skin using Maya/mental ray to render that subsurface scattering.”

Much of the footage with Big Chill involved the character flying and fighting inside a warehouse. It wasn’t possible to shoot plates that would track exactly with the as-yet unrendered character, and the filmmakers could only guess how the character would move, and how quickly. So Jacobs provided Zoic with a variety of plates of a number of different moves, plus some very high resolution 360° panoramas of the warehouse interior. Zoic then used these materials to produce its own plates, rebuilding the warehouse from the set photos and creating the shots needed to flesh out the sequence. This process was time-consuming and difficult, as much of the blocking and choreography was highly detailed.

In addition to designing the character’s movements and rendering his actions, Zoic created the freeze breath effects for Big Chill. The character’s power required two kinds of effects. First, Zoic used heavy-duty particle and fluid simulations in Maya and mental ray to create the chunks of ice, smoke and liquid nitrogen that blast from Big Chill’s mouth. Then Zoic produced quite a bit of matte painting work to encase objects in ice, icicles and frost. These include the chip swarm tornado; the interior of the warehouse; and the villain, Victor Validus (Herbert Siguenza, Mission Hill).

Kevin, having taken on the properties of the metal girder, attacks the alien swarm.

Kevin, having taken on the properties of the metal girder, attacks the alien swarm.

The main antagonist in Alien Swarm is the alien swarm itself, a cloud of thousands of intelligent, flying alien chips that work together to harm the good guys.

The alien swarm was also created in Maya and mental ray. According to Orloff, “there needed to be thousands of chips that swarmed with a random yet directed attack. The idea that the chips were learning, so they would group together – first they try to go at Gwen and the kids, and Gwen blasts them away — then they reconfigure into a buzz saw and try to attack the kids that way — then they configure into a large tornado – you have to give a personality, but an evolving personality, to a swarm of objects.” In predevelopment, Zoic looked at fish schooling and insect swarming behaviors in nature, to give the swarm movement that felt organic without seeming contrived.

Zoic also produced the effects for Kevin, who absorbs the properties of matter from objects. “Kevin was a big challenge,” Orloff says, “because what we ended up doing was scanning the actor; as he touched something we would put a CG version of the model over the top of him; rotoscope those few frames where the transition occurs; take that model and map it with whatever the material was – a rusty metal beam, a wood desk, a concrete floor. We rotoscoped the CG version over the top until the transformation was done, and then we transitioned from the rotoscoped animation, based on the actor’s performance, to a fully CG character animation.”

The energy manipulation effects for Gwen were “a ‘two-and-a-half-D’ effect, using 3D particle generators and 3D scene-tracked cameras in Adobe After Effects to create the energy bolts and energy fields that Gwen uses. We wanted to give it a ‘Jack Kirby’ kind of energy feel to it. So it has a lot of character to it, it looks very organic, and it affects the background objects and produces heat ripple effects.”

Frost effects in the warehouse. All of the frost and ice are VFX.
Frost effects in the warehouse. All of the frost and ice are VFX.

While Zoic was providing visual effects for the movie, Zoic’s Design Group worked directly with Vincent Aricco and Heather Reilly from Cartoon Network’s On-Air department, developing both the show and promo packaging for Ben 10: Alien Swarm. The package was used to promote the film both on-air and online – as well as in the Comic-Con preview this past summer.

Design Group Creative Director Derich Wittliff worked with Zoic’s internal production team, lead by Producer Scott Tinter and Designer Darrin Isono, creating 3D environments and models based on the movie’s 2D logo and other references from the film. Elements were created in Maxon Cinema 4D, Autodesk Maya and Adobe After Effects. The final product was a show open and modular promo toolkit which allowed Cartoon Network’s in-house team to create custom endpages, IDs, bumpers, and other elements.

Because the Zoic Design Group worked under the same roof as the team that produced effects for Alien Swarm, they had access to the best elements available from the show, like the “swarm” effect itself, as soon as they were created, allowing for an efficient process which produced finished elements for special uses – like Comic-Con – far in advance of customary production schedules.

Zoic Design Group Executive Producer Miles Dinsmoor says Zoic was excited to have the opportunity to work directly with Cartoon Network, acting as both a visual effects and digital production studio for the main production, and as a creative design shop for the promotional package, exploiting Zoic’s fully integrated media and design department. His goal is to offer Zoic’s in-house design and creative expertise industry-wide, and not just to Zoic’s existing VFX clients.

Orloff says he is proud of the work Zoic did on Ben 10: Alien Swarm, and looks forward to future collaboration with everyone involved – and hopefully, another Ben 10 movie.

More info: Ben 10: Alien Swarm at Cartoon Network; on Amazon.

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