Posts Tagged Nate Overstrom
The visual effects behind “V”
Posted by Leslie Morgan in I Design Your Eyes on January 4, 2011
Loosely based on the 1984 series, “V” returns for a second season January 4th on ABC. The series is about a technologically advanced alien race that comes to Earth proclaiming to be peaceful, but secretly has a sinister agenda and stars Elizabeth Mitchell (LOST) and Scott Wolf (Party of Five) and Morena Baccarin (Serenity). Zoic is responsible for creating the visual effects for the series, which has been nominated for both VES and Emmy Awards. I had the opportunity to sit down and speak with Pipeline Supervisor Mike Romey, Lead Compositor Nate Overstrom and 3D Supervisor Dave Funston about their experiences working on last year’s season finale. Read the rest of this entry »
Zoic Races Past ‘Dominoes’ Success with ESPN NASCAR ‘Variables’
Posted by Erik Even in I Design Your Eyes on May 14, 2010
In February, Zoic’s “Dominoes” spot for the NASCAR Nationwide Series broke new ground in computer graphics for television. (Read the story here.) Now the Culver City, California-based studio has produced the second spot in the series, which retains the visual style of “Dominoes” but is quite different in story and tone.
The new spot, entitled “Variables,” is the story of the things the drivers and pit crew can’t plan for during a race, according to Zoic executive creative director Loni Peristere, “and how those variables affect the outcome of the race – who’s going to win, who’s going to lose.”
Watch “Variables” on ZoicStudios.com
The origins of “Variables” go back to the beginnings of the campaign. “The Nationwide campaign is a series of commercials that were originally pitched and presented by [New York-based advertising agency] Wieden+Kennedy,” Peristere says, “that we at Zoic partnered on for the duration of the campaign. We started in the earlier part of November last year, with [Wieden+Kennedy producer] Dan Blaney, [art director] Cyrus Coulter, [writer] Luke Evans, and Heather Larimer, under the auspices of Stuart Jennings, our creative director from ESPN.”
“The good thing about Wieden+Kennedy is that the producer is looked at as a ‘third creative,’” says Blaney. “I have that point of view throughout the process. That’s important to me.”
“We worked with the Wieden+Kennedy team to come up with the look, tone and feel for not only the commercials but for the entire campaign,” Peristere says. “If you see the Nationwide footage on ESPN right now, you’ll see our style, the stark black & white with blue highlights, used throughout the promotional material in the campaign. We worked originally with [Zoic creative director] Derich Wittliff and Darrin Isono to create keyframes that became the foundation of the look, feel and tone of the entire campaign.”
Footage of the racers for both spots was shot on location in Florida at the close of last year’s Nationwide Series. “We picked up the actors the day after their very last race of the season,” Peristere says. “And Kyle Busch, the star of ‘Variables,’ had just won the championship. We got to play with him a little bit, and his cohorts, on the shoot day, which was really fun because they were coming off of a long night of revelry.
“A big part of the realism for the drivers’ performances was rooted in my direction on set, where we were walking these guys through the variations of their performances. We had them run through directions like, what do you say to your driver? How do you feel when someone is spinning out right in front of you? When your car is not functioning? How do you react? We went through a series of facial expressions, both passive and active in performance, to capture the fixes that we needed for the spot.
“Both Wieden+Kennedy, and Stuart and his entire team at ESPN, were incredibly gracious with their trust. When we got into Editorial, it allowed [Zoic senior editor] Dmitri Gueer and I to choose the facial expressions we felt would convey the story to the utmost.”
Gueer adds that when it came to choosing the drivers’ performances, “they had to be identical to what the drivers would do on a real racetrack. But the big challenge was that you could take a greenscreen of the driver’s performance, cut it into the offline and go: “This is going to work great!” Then look at it in the dailies after it’s gone through CG and all of a sudden realize that it no longer works because it is a mapped image that lives in its own environment.
“I really wanted drivers’ performances to work because it is always about never stopping to want something perfect,” Gueer continues, “so I think I drove our CG guys absolutely bonkers because I kept feeding them non-stop new drivers’ takes to run a test on. In the end I was extremely pleased with how the drivers’ shots worked out. Our CG artists did an amazing job!
I am pretty positive that any NASCAR fan could take a look at the spot now and say ‘that’s totally real, I’m right there with that driver.’”
Peristere points out the differences between the spots. “’Dominoes’ is about an event, this giant crash, and having the wherewithal within the context of a giant 40-car pileup to know how to navigate that destruction.
“‘Variables’ is really about the race; it’s about the nuances of the drivers themselves, and how they react to variables on the track they cannot foresee; and it’s these kinds of qualities that make them great drivers. ‘Variables’ takes place from the white flag to the chequered flag. It’s one lap that we’re examining in great detail.”
“I think the two spots are totally different,” says writer Evans. “‘Dominoes’ has that epic crash in bullet time, everything fades out, and comes back full speed at the end; you have that lull in the middle, that moment where you have to get you bearings. Whereas in ‘Variables’ it’s a storyline from beginning to end. Right away you have to be along for the ride, and follow these details that are happening to get the story.”
Peristere laughs that “Dmitri, our crazy editor, had a lot to construct here; because the storytelling in a 30-second spot, especially in the context of a race, is really hard to track — especially here where it’s not just one event, it’s an entire lap, and you have multiple events. There was a lot of pack in, and Dmitri did a phenomenal job.”
Gueer adds: “From an Editorial standpoint, this particular spot was not easy because you have three drivers, three storylines, and a race that is going on in the background – and everyone wants to win! It’s a lot of story for 27 seconds to tell.
“This spot took a long time to edit and put together because we had to figure out how to tell a credible story, true to the whole NASCAR experience. You start in your mind by shaping the story based on what shots you would use to highlight certain points in the timeline. On top of that you have to have shots that establish the drivers and their identities by what they do on the racetrack, and how they drive or what strategy they use. Plus you have the overall story of everyone else trying to catch up to those drivers and avoid the big tire blow-up. How are you going to do that in such a short period of time, from a storytelling and from an artistic standpoint?
“Working out the timing takes a long time, so does maintaining pacing while telling the story of the three drivers. It was a pretty difficult task. Just like anything else the story has its own arcs, its highs and lows, and all of it had to flow from one cut to another.”
Gueer says that “Variables” was a very “Editorial-driven” spot. “The editor goes to the dailies and makes suggestions and has some creative notes, which is nothing unusual; but I would say that ‘Variables’ consumed me entirely, because everything in this spot is working on a cut-to-cut basis, and certain story points had to be hit for the spot to work, even the placement of the cars and where they are at a particular point in the story. But with great creative direction from Loni, our VFX and CG leads, and our great clients at Wieden+Kennedy, we were able accomplish a spot that I believe we can all be proud of!”
In the wake of the collaboration between Zoic and Wieden+Kennedy on “Dominoes,” a great deal of trust developed between the two teams. “Walking them through the process and working with [Wieden+Kennedy] on the first go-round,” Peristere says, “we set up the parameters and the workflow by which they would understand the second go-round. Honestly it was a very quiet second round of work, where they were partners with us, but not too invasive because they had experienced the process the first time.”
“There was so much work on ‘Dominoes,’” art director Coulter explains, “dialing in everything, the look and feel of it, how the animation plays out; so with ‘Variables’ it was nice, we were able to plug that stuff in and just let the story play out. With ‘Dominoes’ we were down there at Zoic working tirelessly to make everything come together – but with ‘Variables’ we just plugged everything in and it was great.”
Zoic commercial executive producer Erik Press says “the trust continued to grow with Wieden. I think ultimately everybody walked away very happy with the results of some really intense work and some big creative challenges on the CG end. We had a great working relationship with Wieden once again on this. I’m happy that they looked to us to find some creative solutions. We can’t wait to do more work with them.”
“We would all like there to be more,” Peristere says, “ if not on this campaign, certainly with the creative team we work with at Wieden. It was an incredible experience to work with them.”
Blaney says, “We put ‘Dominoes’ on such a pedestal, that our first reaction of ‘Variables’ was positive, but it took us a while to feel really excited about it. But for me, now looking at the finished ‘Variables,’ I can honestly say it may be my preferred spot out of the campaign.
“The client completely loved the it. They were blown away by ‘Dominoes’ — I don’t think anyone expected the end result to be that impressive. They took a leap of faith, especially trying an animation style that’s definitely innovative and new. They put a lot of trust into Loni. It was a very successful campaign for everyone involved.”
“The Nationwide Series is kind of like the ‘minor leagues’ of NASCAR,” Coulter says. “They’re putting a ton of money and effort into their Sprint Cup coverage, and for the Nationwide series there’s just not as big an expectation. So I think it’s really nice we had a come-from-behind win on this, making ‘Dominoes’ and ‘Variables’ so awesome.
Zoic thanks: Michael Cliett, Brian White, Kevin Struckman, Chris Irving, Steve Meyer, Nate Overstrom, Chris Desantis, Chris Jones.
More info: “Zoic Brings Photo-real CG to Broadcast TV with ESPN NASCAR ‘Dominoes’” on IDYE; “Variables” and “Dominoes” on ZoicStudios.com.
ABC’s ‘V’ Returns from Hiatus — Zoic Provides the VFX
Posted by Erik Even in I Design Your Eyes on April 15, 2010
Recently ABC’s alien invasion drama V returned from hiatus, and Zoic Studios has been working night and day creating the VFX for the critically-acclaimed sci-fi series.
I managed to pry compositor Nate Overstrom away from his desk for a few minutes, to discuss some of the work the Zoic team has done for V since the show returned from its Winter Olympics break.
“We’ve been working on so many shots that everything kind of blurs together,” Overstrom says. “We’re delivering about 200 shots per episode, on a two-week turnaround. We’re moving lightning fast, and doing the best we can to keep everything running smoothly.”
The most memorable effects scene since the show returned might be the final shot of episode #105, “Welcome to the War,” when (spoiler alert) V leader Anna (Morena Baccarin, Firefly), having just finished mating joylessly with an anonymous V male, says “now my eggs need nourishment” – her head juts forward, a mouthful of fangs protrudes from her maw, and she lunges at the doomed male.
“Anna’s teeth were pretty interesting,” Overstrom says. “There were two shots we worked on for her face. The first one, where she first started opening her mouth, was primarily a 2D effect. First we used The Foundry’s Nuke to warp her mouth and jaw open, and moved her existing teeth out of the way. Then we rendered the upper and lower CG jaws and teeth separately, and tracked in the 3D elements to the new warped face.
“The second shot was a digital prosthetic. The matchmovers tracked Anna’s face, and modeler Jason Monroe built out a new lower face with the jaws extended, as well as the new CG jaws and teeth. Sal Massimini and Chris Strauss took it through texturing, lighting and rendering. They projected the textures of Anna’s original face back onto the CG model, so everything lined up pretty well. Then it was just a matter of color correcting it in.”
She seemed to do a thing where her whole head slid forward…
“That was just [Baccarin]. She leaned forward, and I did a little bit of a warp on her jaw before she opened her mouth, to kick her jaw forward a little bit, and give her a bit of a menacing motion.”
In another scene, Fifth Column member Ryan Nichols (Morris Chestnut, Boyz n the Hood) reveals his alien nature to terrorist Kyle Hobbes (Charles Mesure, Hercules: The Legendary Journeys) by pulling down his lower eyelid and pushing up his false human eye, revealing a reptilian slit pupil. “Jason built the eye models and did the initial textures,” Overstrom says. “Sal and Chris did the rendering.
“Those were pretty straightforward. We layered in each eye separately to maintain as much control in comp as possible. The tricky part was getting just the right kind of ‘membrane’ effect on the human lid, which was accomplished through a few extra CG elements. We had to do a little bit of extra 2D warping on the pupil of the second shot to simulate the eye constricting and dilating.”
There’s nothing practical with the actor, right?
“He’s just doing this [pulls down eyelid].”
The brunt of the show is virtual sets – anything on the mothership, which is a lot of shots…
Episode #104, “It’s Only the Beginning,” reveals a surveillance room aboard the mothership, from which the Vs can monitor humans who have been tagged with fake flu shots. “These are 300 foot long digital sets,” Overstrom explains, “with dozens of digitally added extras, and accompanied by 3D holographs around each group. The only thing rendered in CG was the room; then Dayna Mauer populated the expanse of the room using Nuke’s 3D capabilities. She extended out a full set of extras and holograph screens, and added reflections and shadows of everybody.
“The groups of extras were shot on greenscreen – six or seven plates of five groups of people standing in different positions. She went though and did 30 extra greenscreen comps, lifted those people out, put them on cards and placed them out in 3D.”
Since the show came back, the mothership technology has centered a great deal on the V control screens, which are flat 3D interfaces that appear in midair. What’s involved in creating these floating holographic screens?
“The production has a group of motion graphics artists that provide us with the playback elements,” Overstrom explains. He says that the actor is given on-set direction about how to interact with the screen, which has no practical on-set element. “They provide us with the elements. We track them into the shots in Nuke, and time the animations accordingly.
“Sometimes we get fancy and add some chromatic depth by taking a display, duplicating the object twice, and shift the channels on each iteration so each is either a red, green, or blue channel. Then we shift each ‘channel’ in space so the three are slightly offset from each other and then recombine them. So if the camera rotates around, we see that there’s a little 3D depth to it that creates a chromatic separation.”
In another memorable scene, from episode #106 “Pound of Flesh,” Anna tests the loyalty of a group of Vs who failed an empathy test. They are told to consume pills that will immolate their bodies instantly. The Vs who take the pills die, but pass Anna’s test. “The V immolation shot was definitely challenging, especially on such a tight turnaround. We custom-built and animated a CG rig to provide a series of animated mattes, skeleton elements, a charcoal mannequin, and several sets of particle passes. We then cleaned several actors out of the greenscreen and re-layered the effects in, also taking care to add the reflections of everything in comp.”
Overstrom admits that working on V, while tremendously satisfying, is also a challenge, due to the scope of the work. “The brunt of the show is virtual sets – anything on the mothership, and a lot of matte paintings for New York City, which when you watch the show… is a lot of shots. But we also have to take account of all the other shots that go into the show as well: all the holoscreens, the healing effects, medical instruments and prosthetics that need cleanup, rig removal… you know all the ‘standard’ work that goes into just about every show. That’s all there as well.”
“The biggest hurdle for any of these shots that we’re doing is the time constraint — but our work on V has come off pretty successfully!”
More info: Official V site on ABC.com; Nate Overstrom, Jason Monroe, and Chris Strauss on IMDb.







Zoic Studios riding VFX boom
NBC and Zoic
Fringe gets animated
Recent Comments
So glad to hear that Fringe was given a 4th season. It’s one of my...
You’re absolutely right, I am a big fan of the show and Zoic’s...
Really true. You can find everything on the internet. I idolize...