Posts Tagged V (2009)
The Zoic Studios TV Pilot Season Survival Guide
Posted by Erik Even in I Design Your Eyes on May 5, 2010
Each year, the television networks commission pilot episodes for prospective television shows. Each pilot is a fully-realized episode, usually the first episode, of the show; and network executives use the pilots to determine which shows will be “picked up” and become actual television series. Of course, only a fraction of those pilots are picked up.
The majority of television pilots are produced during “pilot season,” which is generally January through April of each year. This is the busiest time of the year for many in the television industry – actors, producers, crew, production and post-production. It’s also the time of year when many in the industry make most of their income.
The global Financial Crisis has impacted entertainment as it has every other industry. In 2009, NBC tried a strategy of choosing new shows based on scripts rather than fully-produced pilots, a seemingly logical plan that saved millions in production costs. But every new show chosen by this strategy failed last season, and the Peacock has returned to ordering pilots.
Indeed, while orders for pilots are still down overall, the networks have ordered about as many for 2010 as they did in 2009, which is good news for those who depend on pilot season, like VFX houses.
At the Culver City, California and Vancouver, British Columbia offices of Zoic Studios, pilot season is always a challenge. I spoke to Andrew Orloff, Zoic’s executive creative director, about the winding-down 2010 pilot season, and how Zoic responds to the heavy influx of work.
The fun part of pilot season is the new shows, with new creators and new scripts; this is where we really get in a lot of our creative input.
“It’s been very busy this year,” Orloff says, “and we’re definitely doing more than we’ve done in the past, probably about double what we normally do.” In fact, the studio produced around 3,700 shots for 32 projects in the months of March and April alone; this included pilots as well as ongoing series, including effects-heavy shows like Fringe and V. At its busiest time, the Culver City studio had 163 people hard at work, as many as 70 of whom were freelancers. In addition, the studio performed a large server update, to 80 terabytes of high-speed storage and hundreds of render nodes.
“We’re cracking out hundreds of shots a week for review,” Orloff adds. “A lot of the pilots are being delivered electronically, a step away from tape delivery. It’s actually easier for the client, and a lot less time-intensive on the editorial end, because we’re delivering media directly to the Avid [Media Composer], fully integrated into their technical pipeline.
“We’re completely dependent on our Shotgun database. It allows the VFX supervisors to constantly review material from their desks, to be able to give notes directly to artists from their desktops. And then we have nine hours worth of dailies every day, uncompressed high-def material, all the shows and all the pilots. We’re reviewing an immense amount of material, and using our database and pipeline tools to make sure we don’t get swallowed up by the volume of the work we have to parse through, and maintain the creative focus.”
Orloff says it’s important to find the time to maintain creative focus, despite the volume of the work during pilot season. “We use these pipeline tools, these efficiencies, so we can still be having creative conversations even though we’re in this massive delivery mode — which is a kind of a cool thing. The fun part of pilot season is that there’s new shows, with new creators, new scripts; and this is where we really get in a lot of our creative input. Talking to directors and executive producers about what are the visual effects going to be for the show; what is the signature look for the show; how does it integrate with the story you’re trying to tell. We have the opportunity to set up a language for the visual effects, that is going to stand as long as the show lasts.”
Much of the work done for the pilot will be used throughout the life of the series. “When a pilot gets greenlit, the first thing we do is, if it’s a spaceship show we’ll build the spaceships. If there’s a digital double that needs to be made, we’ll scan and build the digital double. All of that happens for the pilot. So a lot of the heavy-duty lifting, with models and techniques that are going to be used for the life of the series, is done during pilot season. There is a lot of discussion with the creative heads of each show to make sure we design something that’s not only creatively right, but that’s also sustainable for the long run when the series gets picked up.”
Orloff explains that dealing with the extraordinary workload during pilot season can strengthen the studio’s technical pipeline. “You get a very clear idea about what the pressure points and the log jams in your pipeline are — what’s working and what’s causing a bottleneck. You have to react to those production issues very quickly. It’s definitely a benefit for the rest of the year when things are at a more regular pace. You have a limited number of development cycles to spend, and one of the opportunities of pilot season is to see where you want to spend those development cycles, and to pressure test everything you’ve been working on throughout the year.”
More info: “Tables turned this pilot season” and “Pilot season getting mojo back” on Variety.com; “As TV networks tighten belts, look for fewer stars, fewer risks” on USAToday.com.
“Behind the Scenes of V!” – ZEUS Explained in 1 Min 44 Sec
Posted by Erik Even in I Design Your Eyes on April 22, 2010
Actors Morena Baccarin (Firefly) and Laura Vandervoort (Smallville) with an unidentified boom operator on the greenscreen stage.
The official V site on ABC.com has posted a short (00:01:44) web video, in which executive producer Scott Rosenbaum explains how the sci-fi drama uses Zoic Studio’s ZEUS system to pre-visualize sets on the greenscreen stage. Visit the site, or watch the video embedded below.
More info: This video on ABC.com; “Zoic Studios’ ZEUS: A VFX Pipeline for the 21st Century” on IDYE; IDYE’s coverage of V.
ABC’s ‘V’ Returns from Hiatus — Zoic Provides the VFX
Posted by Erik Even in I Design Your Eyes on April 15, 2010
Recently ABC’s alien invasion drama V returned from hiatus, and Zoic Studios has been working night and day creating the VFX for the critically-acclaimed sci-fi series.
I managed to pry compositor Nate Overstrom away from his desk for a few minutes, to discuss some of the work the Zoic team has done for V since the show returned from its Winter Olympics break.
“We’ve been working on so many shots that everything kind of blurs together,” Overstrom says. “We’re delivering about 200 shots per episode, on a two-week turnaround. We’re moving lightning fast, and doing the best we can to keep everything running smoothly.”
The most memorable effects scene since the show returned might be the final shot of episode #105, “Welcome to the War,” when (spoiler alert) V leader Anna (Morena Baccarin, Firefly), having just finished mating joylessly with an anonymous V male, says “now my eggs need nourishment” – her head juts forward, a mouthful of fangs protrudes from her maw, and she lunges at the doomed male.
“Anna’s teeth were pretty interesting,” Overstrom says. “There were two shots we worked on for her face. The first one, where she first started opening her mouth, was primarily a 2D effect. First we used The Foundry’s Nuke to warp her mouth and jaw open, and moved her existing teeth out of the way. Then we rendered the upper and lower CG jaws and teeth separately, and tracked in the 3D elements to the new warped face.
“The second shot was a digital prosthetic. The matchmovers tracked Anna’s face, and modeler Jason Monroe built out a new lower face with the jaws extended, as well as the new CG jaws and teeth. Sal Massimini and Chris Strauss took it through texturing, lighting and rendering. They projected the textures of Anna’s original face back onto the CG model, so everything lined up pretty well. Then it was just a matter of color correcting it in.”
She seemed to do a thing where her whole head slid forward…
“That was just [Baccarin]. She leaned forward, and I did a little bit of a warp on her jaw before she opened her mouth, to kick her jaw forward a little bit, and give her a bit of a menacing motion.”
In another scene, Fifth Column member Ryan Nichols (Morris Chestnut, Boyz n the Hood) reveals his alien nature to terrorist Kyle Hobbes (Charles Mesure, Hercules: The Legendary Journeys) by pulling down his lower eyelid and pushing up his false human eye, revealing a reptilian slit pupil. “Jason built the eye models and did the initial textures,” Overstrom says. “Sal and Chris did the rendering.
“Those were pretty straightforward. We layered in each eye separately to maintain as much control in comp as possible. The tricky part was getting just the right kind of ‘membrane’ effect on the human lid, which was accomplished through a few extra CG elements. We had to do a little bit of extra 2D warping on the pupil of the second shot to simulate the eye constricting and dilating.”
There’s nothing practical with the actor, right?
“He’s just doing this [pulls down eyelid].”
The brunt of the show is virtual sets – anything on the mothership, which is a lot of shots…
Episode #104, “It’s Only the Beginning,” reveals a surveillance room aboard the mothership, from which the Vs can monitor humans who have been tagged with fake flu shots. “These are 300 foot long digital sets,” Overstrom explains, “with dozens of digitally added extras, and accompanied by 3D holographs around each group. The only thing rendered in CG was the room; then Dayna Mauer populated the expanse of the room using Nuke’s 3D capabilities. She extended out a full set of extras and holograph screens, and added reflections and shadows of everybody.
“The groups of extras were shot on greenscreen – six or seven plates of five groups of people standing in different positions. She went though and did 30 extra greenscreen comps, lifted those people out, put them on cards and placed them out in 3D.”
Since the show came back, the mothership technology has centered a great deal on the V control screens, which are flat 3D interfaces that appear in midair. What’s involved in creating these floating holographic screens?
“The production has a group of motion graphics artists that provide us with the playback elements,” Overstrom explains. He says that the actor is given on-set direction about how to interact with the screen, which has no practical on-set element. “They provide us with the elements. We track them into the shots in Nuke, and time the animations accordingly.
“Sometimes we get fancy and add some chromatic depth by taking a display, duplicating the object twice, and shift the channels on each iteration so each is either a red, green, or blue channel. Then we shift each ‘channel’ in space so the three are slightly offset from each other and then recombine them. So if the camera rotates around, we see that there’s a little 3D depth to it that creates a chromatic separation.”
In another memorable scene, from episode #106 “Pound of Flesh,” Anna tests the loyalty of a group of Vs who failed an empathy test. They are told to consume pills that will immolate their bodies instantly. The Vs who take the pills die, but pass Anna’s test. “The V immolation shot was definitely challenging, especially on such a tight turnaround. We custom-built and animated a CG rig to provide a series of animated mattes, skeleton elements, a charcoal mannequin, and several sets of particle passes. We then cleaned several actors out of the greenscreen and re-layered the effects in, also taking care to add the reflections of everything in comp.”
Overstrom admits that working on V, while tremendously satisfying, is also a challenge, due to the scope of the work. “The brunt of the show is virtual sets – anything on the mothership, and a lot of matte paintings for New York City, which when you watch the show… is a lot of shots. But we also have to take account of all the other shots that go into the show as well: all the holoscreens, the healing effects, medical instruments and prosthetics that need cleanup, rig removal… you know all the ‘standard’ work that goes into just about every show. That’s all there as well.”
“The biggest hurdle for any of these shots that we’re doing is the time constraint — but our work on V has come off pretty successfully!”
More info: Official V site on ABC.com; Nate Overstrom, Jason Monroe, and Chris Strauss on IMDb.
ABC’s ‘V’ Returns March 30th
Posted by Erik Even in I Design Your Eyes on March 24, 2010
ABC’s sci-fi drama V returns from hiatus this coming Tuesday, March 30th at 9 pm (10pm central). Culver City, California’s Zoic Studios produces visual effects for the series, which is a re-imagining of the beloved 1980s miniseries. It stars Morena Baccarin (Firefly, Serenity), Elizabeth Mitchell (Lost), and Joel Gretsch (The 4400).
Zoic’s creative director, Andrew Orloff, discussed his excitement for the upcoming episodes.
It’s a big season, with a lot of surprises and a lot of new stuff. We’re spending a lot more time on the mothership. We’re getting a lot more into Anna, and the Vs and what they are really up to. We can’t give away too much, but there’s a lot happening, and a lot more to the visual effects — it’s going to be very cool. We’re continuing with the virtual set work we’ve been doing, and the virtual prosthetic work.
We’ll see a lot more of the V technology; we’re going to see a lot more of the V physiology; we’re going to see more of everything. We’re working a lot to create the reality of the whole environment. It’s going to be a lot of fun.
They’re really pushing the limits – it’s something that’s going to be really unprecedented as far as the scope of it. The scope is expanding astronomically for the first couple of episodes.
Be sure to watch the new episode of V, “Welcome to the War,” next Tuesday night at 9pm on ABC!
More info: “Zoic Brings Visitors to Earth for ABC’s ‘V’” on IDYE; the official V web site; “Welcome to the War” preview clips on VisitorSite.net.
‘The Making of V’ This Thursday at Gnomon
Posted by Erik Even in I Design Your Eyes on February 23, 2010

This Thursday, three Zoic pros will discuss the VFX of ABC’s V at the Gnomon School of Visual Effects in Hollywood.
Zoic Studios’ creative director Andrew Orloff will head up the presentation, which also includes pipeline supervisor Mike Romey discussion the ZEUS Shotgun pipeline, and senior compositor Johnathan R. Banta on compositing.
The event, “The Making of: Heroes and V,” will also feature talks by Stargate Studios’ Mark Spatny and Eric Grenaudier. It takes place this Thursday, February 25th, at Gnomon’s Cahuenga Blvd. campus, from 6 to 9pm.
More info: Gnomon School web site; “Zoic Brings Visitors to Earth for ABC’s ‘V’” and “Zoic Studios’ ZEUS: A VFX Pipeline for the 21st Century” on IDYE
Zoic Studios Nominated for 8 VES Awards
Posted by Erik Even in I Design Your Eyes on January 19, 2010
Zoic Studios has been nominated for eight VES Awards this year! Here are the nominees:
Outstanding Visual Effects in a Broadcast Miniseries, Movie or a Special
Ben 10: Alien Swarm - “Montage
Evan Jacobs, Visual Effects Supervisor
Sean McPherson, Visual Effects Supervisor
Andrew Orloff, Visual Effects Supervisor
Outstanding Visual Effects in a Broadcast Series
Fringe – episode 206 “Earthling”
Robert Habros, VFX Supervisor
Eric Hance, Visual Effects Artis
Andrew Orloff, VFX Supervisor
Jay Worth, VFX Supervisor/Producer
V - “Pilot”
Johnathan R. Banta, Lead Compositor
Karen Czukerberg, VFX Producer
Andrew Orloff, VFX Supervisor
Chris Zapara, VFX Supervisor
Outstanding Supporting Visual Effects in a Broadcast Program
CSI: Crime Scene Investigation – episode 1001 “Opening Sequence”
Sabrina Arnold, VFX Producer
Steve Meyer, Compositor
Rik Shorten, VFX Supervisor
Derek Smith, Compositor
FlashForward - “No More Good Days”
Kevin Blank, Visual Effects Supervisor
Andrew Orloff, VFX Producer
Steve Meyer, 2D Supervisor
Jonathan Spencer Levy, Facility VFX Supervisor
Outstanding Created Environment in a Broadcast Program or Commercial
FlashForward - “Pilot” “Freeway Overpass”
Colin Feist, Compositor
Paul Ghezzo, CG Supervisor
Roger Kupelian, Matte Painter
Steve Meyer, Compositor
V – “Pilot” “Atrium and Ship Interiors”
Trevor Adams, CG Artist
Chris Irving, Lead Compositor
David Morton, Matte Painter
Chris Zapara, VFX Supervisor
Outstanding Compositing in a Broadcast Program or Commercial
CSI: Crime Scene Investigation – episode 1001 “Opening Sequence”
Steve Meyer, VFX Supervisor
Derek Smith, Compositor
Christina Spring, Compositor
Zach Zaubi, Compositor
Congratulations to all the Zoicians who received nominations:
| Trevor Adams | Sabrina Arnold |
| Johnathan R. Banta | Karen Czukerberg |
| Colin Feist | Paul Ghezzo |
| Chris Irving | Steve Meyer |
| Andrew Orloff | Rik Shorten |
| Derek Smith | Christina Spring |
| Chris Zapara | Zach Zaubi |
The Visual Effects Society is a professional honorary society, dedicated to advancing the arts, sciences, and applications of visual effects, and to improving the welfare of its members by providing professional enrichment and education, fostering community, and promoting industry recognition. It claims 1,500 members in 17 countries.
The 8th Annual VES Awards will take place on February 28, 2010, at the Hyatt Regency Century Plaza Hotel in Los Angeles.
Good luck in February, everyone!
More info: “VES Announces Nominees for 8th Annual VES Awards” on VES web site.




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