Posts Tagged Zoic Studios

A Long Strange Trip: Jeff Suhy’s Journey from Artists & Repertoire to Twitter & Facebook – Part 1

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In 2009 Jeff Suhy joined Zoic Studios, the visual effects house in Culver City, California. How the former A&R executive found himself working alongside the creators of spaceships for Battlestar Galactica and vicious monsters for Fringe is not only the story of one man’s career, but of the trajectory of the entire entertainment industry over the past three decades.

In the first part of this two part interview, Suhy describes the path of his career and how he came to Zoic as Creative Director – Digital Strategy. In the second part, he discusses the current state of the record industry, and what the catastrophic changes there portent for the entertainment industry as a whole.

So, you started out at the 128th best university in the country [Louisiana State University and Agricultural and Mechanical College].

Is that what it is? [Peals of laughter.] That’s awesome! Out of how many, 150?

I was a track athlete in high school and I was recruited by a number of schools. My only real criterion was that I go to a warm place, and the warmest place that recruited me was LSU. So I went to LSU on a track scholarship.

Where did you grow up?

Chicago area, suburbs of Chicago.

So what was it like going to the South?

It was great. I was born in Tallahassee. So my family is from the South, and we somehow found ourselves in Chicago, because my Dad was transferred a lot via work. … My goal in life was to escape the Midwest; and I really wanted to come west, but I really didn’t have any reasonable scholarship offers out of the West. So I went south into the heart of the beast. And I stayed there for five years.

I ran the college radio station there – I was music director, I should say. I ran it from the industry perspective, as opposed to the actual operation of the station. And I worked at a record store. We bought a bunch of imports, and I started to learn about all these independent and import artists, and started programming that stuff on the radio. We started working with some of the labels to bring the bands through Baton Rouge.

I discovered you could have a record store radio station, and you could promote music and actually turn an artist that no one had ever heard of into something that people actually wanted to see. These bands would come touring through the US, and would have a date in Atlanta, then they’d go to New Orleans, then they’d go to Houston, and maybe they would have a stopover in Baton Rouge for the night. What they’d discover was that the shows in Baton Rouge were bigger than the shows in the major markets… because we were promoting the artists on campus. We ended up creating a successful scene there.

This was the mid-80s, right?

The mid-80s’ yeah – ‘84 to ‘88 would be the time frame. Then I started talking to SST Records, they wanted to bring me out to L.A. I’ll tell you the whole story, even though I know zero of this story should end up on [the blog post.]

So I moved out to L.A. thinking I was gonna work for SST Records, and when I got here they were bankrupt. I had nowhere to work and nowhere to live. I had a couple of hundred bucks in my pocket. And my Dad said “you’re an idiot.” My uncle gave me a place to stay on the floor of his apartment. I was resigned to survive L.A., even though I was having a really hard time.

I took a job at Larry Flynt Publications, as marketing coordinator, because I found it in the newspaper the day I got here and realized I didn’t have a job. [Suhy describes his job censoring pornographic material for ads, with NSFW details.] That was the most glamorous part of that job.

My feeling was, where is the creativity going? I wanted to follow the creativity.

As you might imagine, I was pretty diligent while taking the money from that job — I think $18,500 a year was my salary — taking that money and surviving until I could get myself into the music business, which is why I came out here.

The heavens opened, and I ascended to A&M Records in a miraculous scenario that changed my life. I stayed there ten years, and became vice president of A&R there, during that 10 year period.

And then A&M was acquired by Universal, and they fired everybody including me, even though I was so great. I had about a year-and-a-half on my contract to figure out what I wanted to do with my life, which was fortuitous, because I didn’t have to work. So I spent a lot of time on the Internet. I was really into technology and computers; I had an Apple II Plus when I was in high school in ‘82-‘83. So I was always trying to figure out technology, write programs, and hack things.

Then Napster came along when I was on my hiatus, and I went a week without sleep; I was obsessed. And at the end of that week I realized … I was going in to music & technology.

So I found a couple of guys…, and collectively we started a company that was ultimately called Nine Systems. … We worked with all the entertainment companies, and we built a software platform over a period of seven or eight years; and that was ultimately acquired by Akamai… which is a pretty major tech company, in December 2006. I stayed there for two years, and then escaped the MIT-PhD-math world and came back into the entertainment business, which is where I am now at Zoic. To combine my vast production and content experience with my now vast technology experience, and find ways to help media companies solve the riddle of the digital media era.

Can you talk about what you’re doing right now?

Right now we’re working with ad agencies on everything from banner ads, to other basic web implementations for brands. We’re working with some online brands in the redesign of their web sites and rebranding efforts. We are working with game companies to develop new ways to market their video games to consumers. It’s all little pieces of a big puzzle.

We’re developing original IP right now, which is a product called Media OS. We’re very optimistic that’s something a lot of our clients are going to find very useful to manage and build online media experiences.

But why Zoic?

Good question. As I was thinking about what I wanted to do next, I met [Zoic Studios founders] Loni [Peristere and] Chris [Jones] and [CFO] Tim [McBride], and realized there is a kindred spirit here. There is a support structure here to have that entrepreneurial, “invent-something-new” environment, combined with a stable, thriving creative organization that is very client-focused and very flexible. It isn’t all rigid and CFO-driven — it’s very creative-driven. It has … a start-up kind of vibe, but it’s well-established. Zoic is trying to leverage “visual evolution” into the new age of digital media, and I saw that was a great fit for me, I could help that happen.

Nobody wanted to hear anything about technology; hopefully if you just close your eyes and litigate against it, it will go away, you know?

I spent many years of my life at A&M being very artist- and very creative-driven; creating media, understanding pop culture, and understanding how people respond to media, how to market media; everything that was very media-oriented and entertainment-oriented. And I love that environment, everything being driven from a creative perspective. And I saw it dying in the late 90s, as corporate methodology was coming into a business that was once very naïve and gut-instinct-oriented. If you didn’t have a hit with an artist, it was an artist-development environment, where if everyone in the company believed in the artist, you would keep trying to foster their success, even though they wouldn’t have necessarily have any immediate returns on their first record. I just love that environment.

The record business became sort of a “home-run-or-forget-it,” a hit business. And the economics changed; the value of the art changed; it became much more of a commodity, much more commercialized. It became much less appealing. My feeling was, where is the creativity going? I wanted to follow the creativity. I wanted to use my experience in developing artists…

I had a certain skill set, but I had never had a chance, because of the myopic nature of the record business, to be able to use my technology background and interest in technology, because [the industry] was very phobic. Nobody wanted to hear anything about it; hopefully if you just close your eyes and litigate against it, it will go away, you know? I was doing all kinds of interesting stuff in technology, and it was not a receptive environment to that type of thing.

I also got tired of going to clubs, and I got more interested in sitting in front of my computer.  I knew there had to be a future with music online and content online, and I wanted to have a deeper understanding of that, to the root. So I dove from production A&R into software, and let my geek side come out. That was very rewarding, and I enjoy that business and enjoy software and Internet content and digital media, all that stuff. I love what’s happening right now, it’s a very exciting and dynamic time.

I see a lot of companies and people struggling with how to make sense of it, and companies trying to market their artists, or market their media, their brand –I know where these people come from because I was there. It’s tough to wrap your head around these new models.  I enjoy combing the new sensibility and contemporary thinking in digital media with an analog state of mind, which used to be and still is in some degree the prevalent way of thinking in the media business.

The best way to do that was to start a company, and develop this software that nobody had and which became really valuable, and was purchased for $160 million by Akamai. I did time at Akamai, which was fascinating, because then I got really deep into the technology. But I also discovered I don’t really want to go there, that’s not really where it’s interesting for me, it’s too much; and I needed to find a place that had an understanding of both [creativity and technology], and that’s why I’m at Zoic. It’s a company that embraces technology but has a traditional understanding of and adoration of creativity. Understanding those things is the future, and I’m in the future now, that’s why I’m here.

Where’s your flying car?

It’s outside. (Laughs.)

Read Part 2.

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Around the Office: Free Money

A dollar bill placed within a bear trap.
A dollar bill placed within a bear trap. Practical joke? Experiential art? A statement on the dangers of unfettered capital? You decide.

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Zoic Stops Time, Creates Historic ‘Frozen Moment’ Sequence for CBS’ ‘CSI’ Premiere

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On September 24th, CBS broadcast the premiere episode of the 10th season of its venerable crime procedural drama, CSI: Crime Scene Investigation [video autoplays]. The episode cold opened with a lengthy, two-and-a-half minute long “frozen moment” sequence, showing us a single moment in a robbery attempt involving the main characters. This sequence, which made broadcast television history, and was created by Culver City, California’s Zoic Studios.

The camera starts in the morgue, flying through a water spray over a number of corpses on gurneys. The environment is in total disarray, with bodies falling out of the coolers, and smoke and debris floating in midair. We travel past a coroner screaming into a phone and around a corner, to find Doc Robbins (Robert David Hall, Starship Troopers) in mid-leap as he whacks one of the robbers in the head, sending the man’s weapon flying. The camera swoops through floating medical instruments past the first tableau and up into the ceiling. One floor up, we find the same chaos in the Lab, with the CSIs and lab techs frozen in mid-motion.

The morgue.

Doc Robbins bashes an MIB.

The camera continues past a book case tipping over, with falling curios, books and antiques suspended in shattered glass. Panning right and heading into the DNA Lab, the camera flies past one of the lab techs with a bullet exploding out of her shoulder, as she crashes through plate glass while suspended three feet off the ground. Wiping past her into the Lab proper, the camera finds Dr. Raymond Langston (Laurence Fishburne, The Matrix, Pee Wee’s Playhouse) kicking a second robber Morpheus-style through plate glass, while several rounds of ammunition leave trails of disturbed air in their wakes.

Flying smoothly past Catherine Willows (Marg Helgenberger, Species, Species II) and over an exploding lab experiment, the camera continues down the hall past David Hodges (Wallace Langham, Weird Science) and Wendy Simms (Liz Vassey, The Tick), who hang suspended horizontally in midair as they leap to avoid gunfire, and into the muzzle flash of the gun of another robber.

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Jump! Copyright 2009 CBS All rights reserved.

We transition from the muzzle flash to the glare of a flashlight held by yet another robber, and the camera trucks backwards out of a van with bullet holes and impact sparks all around. Pulling back the camera passes a robber firing at our last two CSIs, Nicholas Stokes (George Eads, ER) and Sara Grissom (Jorja Fox, ER, The West Wing), who fire back attempting to stop the theft of a body. The sequence finishes with the camera panning around to reveal Nick and Sara’s faces.

Naren Shankar, CSI’s executive producer, was impressed by a short film released in April, 2009 to promote Philips Cinema 21:9 LCD televisions. The short, entitled Carousel and produced by Adam Berg and London’s Stink Digital, was a two-minute, 19-second frozen moment sequence of police battling bank robbers dressed as scary clowns.

At CSI’s season nine wrap party, Shankar approached Zoic visual effects supervisor Rik Shorten, and asked if a similar scene could be created for the show. Shorten replied, “you write it, I’ll shoot it.”

The sequence was created as the cold open for the show’s 10th season premiere episode, “Family Affair.” Zoic had produced frozen moment shots for CSI before, but never a sequence of such complexity and length (it clocks in at two minutes, 17 seconds). The sequence was three script pages long, and required three full days of shooting on the main first unit stages, involving the primary cast members. Add to that a prep day, and an additional half-day to shoot the van tableau. The Philips spot had much greater resources – but CSI had an entire season of television to shoot. Shorten says that the producers provided Zoic with all the time, resources and support that could possibly be spared.

The main three-day shoot employed four main motion control setups. A great deal of expense and effort went toward keeping the actors comfortable, and minimizing the time that talent would spend holding still will suspended in harness rigs.
The first portion to be shot, on days one and two, was the sequence in the DNA Lab. It was the largest and most complex set piece. Shorten and the Zoic team wrote and mapped out the shots on the prep day, giving them time to experiment on the day of the shoot, with blocking, track placement, lenses, the placement of practical elements and extras, etc. What the team learned on the first day was instrumental in making sure the rest of the sequence could be completed in the remaining days allowed.

The morgue tableau and hallway sequence were shot on day three. The hallway tableau featured Doc Robbins attacking a robber (called an “MIB” on set). Actor Hall was propped up on apple boxes and suspended by wires, while the camera moved slowly past on a track. While this one tableau sequence makes up about 20 seconds of the final product, the camera move took about three minutes to shoot.

For each shot, Shorten and his people wrote and planned out the shot with stand-ins; consulted with and got approval from the episode’s director, executive producer Kenneth Fink; ran a test shot on video; and then brought in the actors to shoot the real footage.

Some actors, like Helgenberger and Fishburne, only had to spend 10- to 15 minutes rigged up for their sequences. Other actors spend as long as a half hour held up by wires, stunt harnesses, boxes, greenscreen stands and articulated pads. Shorten says these rigs are never comfortable; and of course it’s not easy to hold perfectly still for minutes at a time. But everything possible was done to keep the actors in the rig for as brief a time as possible.

The final tableau, of Nick and Sara firing on the van, was shot separately, taking a half a day. This scene was the most difficult and time-consuming to produce, as it was shot without motion control – no track, just a crane shot, and no clean plates. The paint-out and stilling of the actors for this sequence was an incredible amount of work. In fact, dozens of still photos of actors Eads and Fox were taken, and blended and morphed together to create motionless 3D elements of the two actors. These elements were then composited into the shot.

Shorten says that he is immensely proud of the work that he and Zoic did to create this unique and amazing sequence. “This could not have been accomplished without the incredible talents of every department on the show. Our production crew really came through, exceeding my expectations. Our excellent team of artists here at Zoic gave up their summer to create this fantastic sequence.

“I’m so grateful to everyone for their contributions. Most importantly, the show and the network are thrilled with the sequence, and the fan websites are still discussing the premier two months later – that’s the best compliment we could get!”

More info: CSI on CBS.com [video autoplays]; Zoic Studios website; CSI on Hulu.

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‘Another Day at the Office in the VFX Industry’: A Film By The Zoic Interns

Another Day at the Office in the VFX industry

Zoic has posted an excellent short video created by members of its 2009 Internship Program: Another Day at the Office in the VFX Industry.

Here’s the press release:

Zoic Studios is proud to host the Zoic Internship Program, an innovative course of study that combines real-world experience with professional mentoring. The program, based out of Zoic’s Culver City production facility, has been training the next generation of aspiring VFX artists for the last seven years.

Interns receive the same kind of instruction they would from a college curriculum, but in an actual digital production studio with weekly lectures by top industry talent and lessons that include hands-on experience. During the course of the curriculum each intern is assigned a mentor: an experienced Zoic staff member who provides professional advice and guidance.

Zoic interns will produce projects using the latest in equipment, software and production facilities. Each project is supervised by Zoic professionals who guide interns and the project from start to finish, exposing interns to real-life production issues.

The Zoic Internship Program allows each participant to produce professional work to anchor their demo reel; experience working on client projects; and mentoring by some of the top-talent in the entertainment industry, including producers, supervisors and lead artists.

This video, Another Day at the Office in the VFX Industry, was produced by a team from the most recent Zoic Internship class. It features live-action mixed with CG effects, and humorously presents a typical day at the Zoic offices – a train passing through the hallway, black lava flooding down the stairs, hologram keypads, hover seats, and armies of cloned interns.

The Zoic Internship Program is an unpaid, 16-week commitment held three times a year: January-April, May-August, and September-December. College credit may be available.

For further information or for application information, contact Brooke Brigham by email or fax: 310-838-1169; or visit the Zoic Studios Website.

For more info: Watch the video on the Zoic web site.

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Zoic Brings Visitors to Earth for ABC’s ‘V’


A Visitor mothership hovers over Manhattan.

Tomorrow evening (11/3/09), ABC will broadcast the premiere episode of its highly anticipated new sci-fi series V, which updates and re-imagines the original 1983 miniseries of the same name. The visual effects for the new V were created by Culver City, California’s Zoic Studios, known for providing VFX for a number of well-loved science fiction franchises.

Scott Peters, creator of The 4400, brings fans a modern take on the classic V that pays loving homage to its 80s inspiration. Written by Peters and directed by Yves Simoneau, the pilot episode stars Elizabeth Mitchell (Lost), Morris Chestnut (Kung Fu Panda 2), Joel Gretsch (The 4400, Taken); and Firefly alumni Morena Baccarin and Alan Tudyk.

The remake hews closely to the story of the original: mile-wide alien motherships appear above the major cities of the Earth. The aliens call themselves “The Visitors,” and appear to be identical to humans. They claim to come in peace, seeking to trade advanced technology for resources. But the Visitors are not what they seem, and hide sinister intentions. While much of humanity welcomes the Visitors, a resistance movement begins to form.

Four episodes will air this month; the show will return from hiatus after the 2010 Olympics.

Visual effects and digital production

Zoic is handling all of the visual effects for V, under the oversight of creative director and VFX supervisor Andrew Orloff (FlashForward, Fringe, CSI) and visual effects producer Karen Czukerberg (Eleventh Hour). Work on the pilot was split between Zoic’s Vancouver studio, which handled greenscreen and virtual sets, and the Los Angeles studio, where the motherships and other effects were created.

Zoic began work in February 2009 on the pilot, which featured about 240 effects shots, 125 of which involved live actors shot on greenscreen in Vancouver where the series is filmed. Another three episodes now in post-production have some 400 effects shots overall, half of which involve digital compositing of actors on greenscreen.

A more detailed view of a Visitor mothership.

Orloff worked in collaboration with the show’s creators – Peters, Simoneau, and executive producers Steve Pearlman and Jace Hall – to design the motherships. The enormous, saucer-shaped Visitor mothership is one of the original V’s iconic images (along with a certain hamster), and visually represents the Visitors’ technological superiority and their domination over humanity. In addition, Orloff says, the creators were dedicated to realism and internal consistency and logic in the design of the alien technology and culture.

Orloff created the mothership on his laptop, working through numerous iterations with input from Peters and Simoneau. He wanted a design that was “freaky and menacing,” and would be emotionally impactful when it made its first momentous appearance onscreen.


The underside of a Visitor mothership begins its transformation. Buildings in Vancouver were supplemented with 3D models of real Manhattan skyscrapers from Zoic’s library.

Because the mothership itself is enormous, the 3D model used to represent it is huge and highly detailed. Zoic CG supervisor Chris Zapara (Terminator: The Sarah Connor Chronicles, Pathfinder) modeled the “transformation” effect, in which the ventral surface of the ship changes, causing the frightened humans below to fear an imminent attack. In fact, the ship is deploying an enormous video screen, displaying the greeting message of Visitor leader Anna (Baccarin). After many rounds of pre-visualizations, a design was chosen with large, movable panels and a grid of smaller panels arranged in a snakeskin pattern. The mothership was created in NewTek’s Lightwave 3D.


The “snakeskin” panels underneath the mothership flip over to reveal a video projection surface.

Digital artist Steve Graves (Fringe, Sarah Connor Chronicles) was responsible for filling in the copious detail that gives the mothership the impression of immense scale. After the pilot was picked up by ABC, the dorsal surface was remodeled to add photorealism. The model initially was detailed only from the angles at which it was shown in the pilot, due to the many hours of work necessary. As shots were created for the second through fourth episodes, Graves created detail from new angles, and now the mothership model is complete.


Our first view of the alien mothership, reflected in the glass of a skyscraper.

The mothership design was not the only way the Visitors’ arrival was made to seem momentous and frightening. As businessman Ryan Nichols (Morris Chestnut) looks to the skies for an explanation of various alarming occurrences, he first sees the mothership reflected in the glass windows of a skyscraper. Although a relatively simple effect (Zoic took shots of real buildings in Vancouver, skinned them with glass textures, and then put the reflected image on the glass), the effect on the viewer is chilling.


Visitor leader Anna (Baccarin, seated left) is interviewed by Chad Decker (Scott Wolf, seated right) on board the Manhattan mothership. The “set” was created virtually, with the actors shot on a greenscreen stage.

Because the motherships are enormous, it only makes sense that they would feature enormous interior spaces. These sets would be too large to build, so half the effects shots on V involve actors filmed on a greenscreen stage with tracking markers. These virtual sets, based on Google Sketch-Up files from V‘s production designers (Ian Thomas (Fringe, The 4400) for the pilot; Stephen Geaghan (Journey to the Center of the Earth, The 4400) for later episodes), were created at Zoic’s Vancouver studio in Autodesk Maya and rendered in mental images’ mental ray.

The ship interiors were created before the related greenscreen shots were filmed. For the episodes shot after the pilot, Zoic provided the production with its new, cutting edge proprietary Zeus system, which allows filmmakers to see actors on a real-time rendered virtual set, right on the greenscreen stage. The technology is of immeasurable aid to the director of photography, crew, and especially the actors, who can see themselves interacting with the virtual set and can adjust their performances accordingly. Zeus incorporates Lightcraft Technology’s pre-visualization system.

After actors are filmed on the Vancouver greenscreen set and the show creators are happy with the pre-visualized scenes in Zeus, the data is sent south to Zoic’s Los Angeles studio, where the scenes are laid out in 3D. Then the data goes back up to Zoic in Vancouver, where the virtual set backgrounds are rendered in HD.


An alien mothership inserted into a stock shot of London.


A mothership composited into a stock shot of Rio de Janeiro, with matched lighting and atmospheric effects.

Other alien technology was created for the series, including shuttlecraft and a “seek & destroy” weapon used to target a resistance meeting.


A Visitor shuttle docks with a mothership.

The alien shuttle and the shuttle docking bays were created in Los Angeles by visual effects artist Michael Cliett (Fringe, Serenity), digital compositor Chris Irving and freelance artist James Ford.


The “Atrium,” a city in the interior of a Visitor mothership.

The “Atrium,” a massive interior space inside the mothership, was created for Zoic by David R. Morton (The Curious Case of Benjamin Button, Serenity). The complex 3D model served essentially as a matte painting. It was incorporated into a complex composited shot, with actors on the greenscreen stage inserted into virtual sets of a corridor and balcony by the Vancouver studio; the camera pulls out to reveal the Atrium, which was created in LA. Extras in Visitor uniforms were shot on greenscreen and composited into the Atrium itself.


An F-16 fighter, its electronics disrupted by a Visitor mothership, crashes onto a city street.

An F-16 fighter crash, featured in the first few minutes of the pilot, was done by the Los Angeles studio. The airplane, automobiles, taxis, and Manhattan buildings in the background, and of course the explosion, smoke and particles, are all digital. All the components came from Zoic’s library. The actor was shot on the greenscreen stage. Correction: The actor was shot on a Vancouver street. Thanks to Johnathan Banta for the correction.


FBI Agent Erica Evans (Mitchell) examines a wounded Visitor and makes an alarming discovery.

A scene involving an injured Visitor, which gives the viewer one of the first clues to the aliens’ true nature, was shot entirely with practical effects (including the blinking eye). But Zoic used CG to enhance the wound, merge human skin with reptile skin, and add veins and other subcutaneous effects.


Visitor leader Anna looks out over her new dominion.

According to Czukerberg, one of the more difficult shots to pull off was the final scene in the pilot. It involves the alien leader, Anna (actress Morena Baccarin on the greenscreen stage), in an observation lounge on the mothership (virtual set); the camera pulls out (practical camera move) past the mothership windows to reveal the entire ship hovering over Manhattan (CG mothership over an original shot of the real Manhattan created for this production). The shot required cooperation between the LA and BC studios, and took a great deal of time and effort – “it was crazy,” Czukerberg said, but she adds that everyone involved is tremendously satisfied with the finished product.

Zoic Studios looks forward to doing more work when V returns next year, and helping the series become a ratings and critical success. “Rarely do you get an opportunity to redefine a classic series,” Orloff said. “Everyone at Zoic put their heart and soul into this show, and it shows on the screen.”

For more information: V on ABC; the first nine minutes of the pilot on Hulu; original series fan site.

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Halloween Hijinks at Zoic [Images]

Serenity o' lantern

It’s the night before Halloween, and the ghouls and witches at Zoic Studios are showing off this year’s coolest costumes. Tonight: a Zoic Halloween get-together, with costume prizes and free treats.

Wanna work here? Of course you do. Quit your job and get really good at Maya.

Get the flash player here: http://www.adobe.com/flashplayer

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